Stats (short for statistics) are vitally important to RPGs as they determine the outcome of a character's, npc's, or monster's actions. By using stats, a game designer can determine the powers and skills of characters, monsters, and RPGs as well as run battles smoothly. In short, stats are what separate a Giant Pirate from a common slime and a fighter from a mage.
The Essential RPG Stats
There are four essential RPG stats, hit points, mana, attack and defence. With these four stats you can make a very simple RPG. Technically, mana is not quite essential, but as most RPGs include some kind of spell casting element, it has been included.
- Hit points (HP) - the life "energy" of a character.
- Mana or Magic Points (MP) - the magic "energy" of a character.
- Attack - the attack modifier of a character.
- Defence - the defence modifier of a character.
In addition to the four essential RPG stats above, there are several "Secondary Stats". These stats modify the stats above.
- Agility/Dexterity - affects defence and "armour rating" also sometimes used to determine a character's Ranged 'to hit' chance.
- Strength - affects maximum damage and in some RPGs, the hit roll.
- Wisdom - affects spells and natural magic defense.
- Ranged - affects character competency with ranged weapons
- Luck - affects both Attack and Defence stats by a small amount.
Non-Combat Oriented Stats
Sometimes games will have stats that are unrelated to combat.
- Charisma - affects how well you are able to communicate with npc's.
- Mercantile - affects store prices.
- Perception - able to see things that would normally be invisible.