Load and Draw an Image in PlayBasic
How To Load and Draw an Image in PlayBasic
Declare a Variable
Before you load the image, you need to declare a variable to hold the image index. The image index acts as a handle by which you can manipulate the image.
ForceDeclaration
Declaration
img
EndDeclaration
Load the Image
Now that you have a place to store the image index, load the image with LoadNewImage()
img = LoadNewImage("test_image.png")
Draw the Image
Draw the image with DrawImage. The code below draws the image at 32x, 32y. If you don't know what this means, take a look at this page.
DrawImage img, 32,32, 1
Draw The Frame
Finally, draw the frame with Sync
Sync
Complete Code
ForceDeclaration
Declaration
img
EndDeclaration
img = LoadNewImage("test_image.png")
DrawImage img, 32,32, 1
Sync
WaitKey
End
page revision: 8, last edited: 15 Jul 2012 03:07