joystick_check_button() (Game Maker)
joystick_check_button()
(Game Maker 6.1, 7)
joystick_check_button - check to see if a button is pressed on a joystick
Description
bool = joystick_check_button ( joystick, button )
- bool - 0 or 1
- joystick - 1 or 2
- button - number of button to check
joystick_check_button() checks to see if a button is currently held down on a joystick and returns either (not held down) or 1 (held down). It accepts two arguments. First, the joystick to check. Since Game Maker only supports two joysticks, this must either be 1 or 2. The second argument is the number of the button to check.
Examples
Example of Use
if(joystick_button(1,1))
{
//jump code here
}
In this example, if the first button on the first joystick is held down, the code to make a character jump will be executed.
Related Pages
page revision: 14, last edited: 30 Jun 2012 15:37