hspeed (Game Maker)

hspeed

( Game Maker 6.1, 7 )

hspeed - horizontal speed of an instance.

Description

hspeed is a local variable that contains the current horizontal speed of a an instance, in pixels per step. A positive hspeed will cause the instance to move right and a negative hspeed will cause the instance to move left.

Examples

Example of Use

hspeed = -4;

In this example, the instance will move 4 pixels left every step.

Limiting hspeed

if(abs(hspeed) > 20)
{
    hspeed = 20;
}

If this is placed in a Step event, it will limit an object's hspeed to 20.

Detecting Left/Right Movement

if(hspeed = abs(hspeed))
{
   //instance is moving right
}
else
{
  //instance is moving left
}

The code in this example will tell you if an instance is moving left or right during runtime.

Reversing hspeed

You can reverse the hspeed by multiplying it by -1.

hspeed *= -1;

Useful Info

  • direction, if it is not set manually, is calculated by using the hspeed and vspeed of an object. If the hspeed and vspeed of an object is 0, then direction will be "calculated" to 0. This causes a few problems as 0 is right, not "no direction".
  • Changing an object's x/y-position is considered "teleporting" by Game Maker and will not influence or change hspeed.

Related Pages

Variables

  • direction - the direction an object is moving, in degrees.
  • speed - an objects speed in relation to direction.
  • vspeed - the vertical equivalent of hspeed

Actions

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