- Mouse fix needs code to compensate for the overly eager event handling in Brutus. I made a small class that did this which is posted on the brutus2d forums under but after some discussion with Guilect it turned out that my class only worked because of what (to him) seemed like a bug in mouse.SetPosXY. He subsequently changed mouse.setposxy so I need to fix my class a little to not use this function. It's a work in progress ;)
- I can imagine that the keyboard object might have a similar problem.