There's a article about writing stories for video games that I've been meaning to write. Since I haven't gotten around to it, I thought it would be good to summarize it here to help with writing the story for Project 1.
When working on a story, you don't start at the beginning. Instead you start at the "grand realization" and work your around it in layers. For example, lets suppose the main character has been destined to be a demon hunter, but doesn't know it. This is our "grand realization".
With that in mind, we can easily say that the climax of the story is to kill a specific demon. From here, the story will just fall into place as we cover up the grand realization with other elements.
For example, he needs someway to learn about his demon hunting capabilities. Side plot 1 : The encounter with the wierdo occultist.
Secondary character : Someone who knows his abilities and is trying to protect him until he gets control of them.
Secondary character : A servant of the main nemesis. As you can see, as you consider the interactions of these things, the story writes itself.
So, what's our "grand realization"? —hartnell