Well, yeah, since I finished Low Battery I've been happy that I can now work on this when I want to. :) So in the past week I've started doing some work on both it and the Tile Editor, and the most noticeable additions is the new ability to save/load levels and also play them in the game, which makes this version (despite still being a demo) a fairly playable one.
A proper list of the new additions is-
- Editor can now load, save levels and make campaign files (explained in Documentation).
- Editor is divided into seperate modes (again, explained in Documentation).
- Editor can now place enemies.
- TrackDown can now load levels and play them, as well as switching between levels to play a certain amount in order.
- TrackDown now has a health system, and the enemies shoot at you. However, there is no game over function- if you get 0 health, nothing happens. It's just in there to look nice so far.
- An ammo system for TrackDown as well. Your pistol has infinite ammo, but you have 100 ammo for Machine Gun and Shotgun. When you run out, you can't fire anymore.
- Some new enemy sprites as well.
That's the general idea of the new additions. You can download the latest version here.
You can also find the updated version of the Tile Editor Documentation here.
The main menu is very incomplete, it's currently just a text display that lets you select a campaign. Upon running the game, you will see a list of numbers (probably 1-5), and then be asked to select a campaign. The list of numbers shows how many campaigns have been found, and you can put in its corresponding number to select that level.
A quick explanation of each campaign-
1- A small room with a bunch of enemies that don't do anything. This is only really fun for standing right in front of the line of enemies and moving back and forth, and watching the little wave they do as they turn to face you.
2- Another room with a lot enemies that do shoot at you. But again, you can't die so it doesn't matter.
3- Two small levels in a row that I made to demonstrate what can be done with the game so far. This is what I recommend you play.
4- A room where you're surrounded by enemies that shoot at you. I left this in because the bullets that the enemies fire make a kinda cool pattern.
5- Two small rooms made to test the level switching, you probably shouldn't bother playing this one.
Left Click- Shoot
Right Click- Knife Attack
1,2,3- Change Weapon (1- Pistol, 2- Machine Gun, 3- Shotgun)
Shift- Walk slowly (currently useless, but will have a use later on)