Hi! I found my way here from the PlayBasic forums. I just started using it a couple weeks ago and I like to think I'm getting fairly proficient with it. The last time I programmed was on my Commodore 64, doing Atari-style games and 2-word parser text adventures. I've been working on a space exploration game called "Star Captain," which you can look at here if you like. I really shouldn't have chosen such a difficult and math/logic intensive subject for my first experimentations with the language, but all seems to be going rather well (although, based on what I know of my programming skills, 2MB of it is probably worthless/redundant/over-complicated). It's kind of a cross between Solar Winds and Roadwar 2000. I really would like to hurry up and get it done, even though I've been wanting to make it for a while, because I also want to make an RPG using a hand-drawn art style that I've been dreaming up since I was a kid, and also another RPG along the lines of Nocturne (horror/paranormal investigation), which would use an engine similar to Fallout. I'm a professional author with 2 published fantasy books, I have some background in art and film, and what I'd really like to do is get some skilled and committed people together to form a company to make fun indie games. I love the way games were back in the 80's… games like Roadwar 2000, Wasteland, The Bard's Tale… games that might have been a little more complicated but were much deeper and more immersive than some of the graphical spectacles of gratuitous action and ridiculously simple and linear RPG's of today.
Ah, Solar Winds. Great game, except I got stuck in one area not too long after starting (maybe it was because it was a demo).
Anyway, Star Captain looks quite good, and indeed looks like its coming along nicely. Good luck with finishing it. :)
Welcome, by the way. :P