I have a theory about how to create bullet patterns for a bullet hell game. The idea is this :
- Objects shoot bullets like a music box plays music.
A music box plays music by bumps on a metal disc
|B||no bump||no bump||no bump|
So, I was thinking, each gun could play bullets in an "Array Disc"
|Gun2||wait 2msec||firebullet||wait 2msec|
Of course, I haven't tested this. I just wanted to write down the idea before I forgot it.