I have a theory about how to create bullet patterns for a bullet hell game. The idea is this :
- Objects shoot bullets like a music box plays music.
A music box plays music by bumps on a metal disc
Disc | |||
---|---|---|---|
A | bump | no bump | bump |
B | no bump | no bump | no bump |
C | bump | no bump | etc.. |
So, I was thinking, each gun could play bullets in an "Array Disc"
Array Disc | |||
---|---|---|---|
Gun1 | firebullet | wait 2msec | firebullet |
Gun2 | wait 2msec | firebullet | wait 2msec |
Gun3 | firebullet | wait 2msec | firebullet |
Of course, I haven't tested this. I just wanted to write down the idea before I forgot it.
—hartnell