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		<title>Game Design Novice - new forum threads</title>
		<link>http://gamedesign.wikidot.com/forum/start</link>
		<description>Threads in forums of the site &quot;Game Design Novice&quot; - Learn to make video games.</description>
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				<guid>http://gamedesign.wikidot.com/forum/t-129428</guid>
				<title>Beginner!</title>
				<link>http://gamedesign.wikidot.com/forum/t-129428/beginner</link>
				<description></description>
				<pubDate>Tue, 10 Feb 2009 22:18:37 +0000</pubDate>
				<wikidot:authorName>Bill</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hi - I am a 39 year old trying to find a way to quelch my 9-year old son's thirst to become a game programmer. I don't know anything about this, but since he is so interested in creating computer games, I think this is a great place for us to begin our journey! We apprecaite your help!</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-107585</guid>
				<title>hiiiiiiiiiiiiiiiiiiiii</title>
				<link>http://gamedesign.wikidot.com/forum/t-107585/hiiiiiiiiiiiiiiiiiiiii</link>
				<description>hiiiiiiiiiiiiiiiiiiiiii</description>
				<pubDate>Sun, 23 Nov 2008 21:10:35 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>hiiiiiiiiiiiiiii</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-89220</guid>
				<title>HELLO!</title>
				<link>http://gamedesign.wikidot.com/forum/t-89220/hello</link>
				<description>Novice game designer, with a little programing knowledge, and 1/2 an Art Degree.</description>
				<pubDate>Mon, 15 Sep 2008 10:21:43 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hello everyone,<br /> I'm extremely happy that I've stumbled upon this site. I am currently a college student working on a BFA concentrated in Digital Art. I started my collegiate career as a computer science major and plan on picking up a CS major. I'm still pretty new to the actual development of games (although I've planed on this career since the age of 2). I'm sure that I will have a ton of questions for you guys.<br /> THNX</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-82455</guid>
				<title>introduction</title>
				<link>http://gamedesign.wikidot.com/forum/t-82455/introduction</link>
				<description>Hello world!</description>
				<pubDate>Tue, 19 Aug 2008 02:33:29 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p><strong>bold text</strong>Hello! I'm just taking a moment to introduce myself. I'm Mike and I have been kicking around the idea of doing this for awhile, but just now getting more serious about it. I've dabbled in QBasic years ago and VB as well. I'm in love with snes and nes style rpgs and platform games, so I think that is what I will probably focus on. I'm sure I'll have to start with more basic than that though. I am thinking of being cheesy and remaking an atari game just to get some experience with this. Alright…I suppose thats it then.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-60058</guid>
				<title>What Do I do To Start in Game Programming?</title>
				<link>http://gamedesign.wikidot.com/forum/t-60058/what-do-i-do-to-start-in-game-programming</link>
				<description>Basically, I know nada, nothing, zilch. I, once back in 74, programmed in basic.</description>
				<pubDate>Fri, 16 May 2008 02:58:17 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>So, help is greatly appreciated. Sigh!<br /> I've downloaded some game design software and none of them are easy and most don't work properly. Where do I go from here?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-58833</guid>
				<title>Apple IP-Phones 16GB Cost ..$250usd  Apple ipod 32GB Cost ..$300usd</title>
				<link>http://gamedesign.wikidot.com/forum/t-58833/apple-ip-phones-16gb-cost-250usd-apple-ipod-32gb-cost-300usd</link>
				<description>APPLE IPHONES:
Apple IP-Phones 4GB Cost ..$150usd
Apple IP-Phones 8GB Cost ..$200usd
Apple IP-Phones 16GB Cost ..$250usd
Apple ipod 32GB Cost ..$300usd</description>
				<pubDate>Sat, 10 May 2008 16:02:22 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>We deal in the sales of consumer electronic. Main products include portable DVD player, TFT LCD monitor, Mobile phones and Our company have big quantity stock for mobile phone,they are 100% brand new set,wholesale price. We have these phones and boards for available delivery. novelty accessories and other electronical products.<br /> We Offer The Producst,s Of Buy Two Get One Free…..<br /> ORDER INFORMATION BELLOW:<br /> Minimum Order : 3units<br /> Prompt Shipping From : FedEx ,EMS and UPS.<br /> Delivery Time : 2 -3 Days.</p> <p><span class="wiki-email">moc.oohay|sreffoklub#moc.oohay|sreffoklub</span><br /> <span class="wiki-email">moc.evil|sreffoklub#moc.evil|sreffoklub</span></p> <p>PRICE LIST'S BELLOW:</p> <p>NOKIA PHONES</p> <p>N95&nbsp;8GB Latest/Black Edition..$350usd<br /> N73 Cost…..$120usd<br /> N75 Cost…..$150usd<br /> N76 Cost…..$170usd<br /> N91 Cost…..$170usd<br /> N92 Cost….$200usd<br /> N93 Cost…..$220usd<br /> N95 Cos……$200usd<br /> N80 Cost…..$180usd<br /> N81&nbsp;8GB Cost….$260usd<br /> E60 ….$150usd<br /> E61 ….$155usd<br /> E70…$160usd<br /> E90 Cost…..$270usd<br /> 8800 Sirocco <span style="text-decoration: line-through;">- $230<br /> N-Gage.- $175<br /> N-Gage QD</span>- $180<br /> 6230….$130usd<br /> 6500 classic for…….$220usd<br /> 6110 Navigator Cost…$230usd<br /> 7900 prism Cost……..$280usd<br /> 7500 prism Cost…….$220usd</p> <p>SONY ERICSSON PHONES:<br /> Sony ericsson w960i…$300usd<br /> Sony ericsson P1 for…$280usd<br /> Sony ericsson w960i…$300usd<br /> Sony ericsson w888i…$250usd<br /> Sony ericsson w880i…$220usd<br /> Sony ericsson K770….$200usd</p> <p>XBOX GAMES:<br /> Xbox 360 Core System…….$220usd<br /> Xbox 360 Prenium pack……$260usd<br /> Xbox 360 Platinum Bundle Console..$240usd<br /> Intec G8600 Xbox 360&nbsp;9.2 TFT Screen..$120usd</p> <p>PLASTATION,S:<br /> SONY Playstation 3 NTSC, 40GB, White (PS3)<br /> SONY Playstation 3, 40GB (PS3)<br /> SONY Playstation 3, 40GB (PS3), various bundles<br /> SONY Playstation 3, 40GB include Spider-Man 3 (PS3)<br /> GARMIN 396<span style="text-decoration: line-through;">$180<br /> Playstation 1</span>$200<br /> Playstation 2<span style="text-decoration: line-through;">$220<br /> playstation 3 (60&nbsp;Gb)</span>$250<br /> playstation 3 (80&nbsp;Gb)<span style="text-decoration: line-through;">$300<br /> Sony PSP Value Pack</span>$105<br /> Nintendo WII $230</p> <p>APPLE IPHONES:<br /> Apple IP-Phones 4GB Cost ..$150usd<br /> Apple IP-Phones 8GB Cost ..$200usd<br /> Apple IP-Phones 16GB Cost ..$250usd<br /> Apple ipod 32GB Cost ..$300usd</p> <p>APPLE IPOD TOUCH:<br /> Apple iPod touch…$160usd<br /> Apple ipod touch MP3 WiFi….$220usd<br /> Apple iPod touch 16GB Wi-Fi….$200usd<br /> Apple iPod touch 8GB MP3…..$180usd<br /> Apple 16GB iPod touch…..$200usd</p> <p>Apple iPod,S:<br /> Apple iPod 30GB (Video) New! — US$130.95<br /> Apple iPod 60GB (Video) New! — US$160.95<br /> Apple iPod 80GB(Video) New! — US$210<br /> Apple iPod Nano 2GB New! — US$110.95<br /> Apple iPod Nano 4GB New! — US$115.95<br /> Apple iPod Shuffle 512&nbsp;MB — US$100.95</p> <p>TOM TOMS GPS NAVIGATORS:<br /> TomTom Mobile 5…..$340usd<br /> TomTom GO GPS Car Navigation System..$330usd<br /> TomTom Navigator 5 Bluetooth GPS….$340usd<br /> TomTom Mobile GPS for Smartphones…..$390usd</p> <p>HTC PHONES:<br /> HTC SHIFT UMPC Cost…..$300usd<br /> HTC Advantage X7500 Cost…$260usd<br /> HTC P4350 Cost……$280usd<br /> HTC X7501 Cost…..$300usd<br /> HTC S720 Cost….$350usd<br /> HTC S710 Cost……$300usd<br /> HTC TyTN II Cost…..$350usd<br /> HTC P3300 Cost….$300usd<br /> HTC TOUCH CRUISE Cost…..$300usd</p> <p>I-MATE PHONES:<br /> i-mate Ultimate 9150 Cost…..$380usd<br /> i-mate Ultimate 8150 Cost…..$360usd<br /> i-mate Ultimate 7150 Cost…..$340usd<br /> i-mate Ultimate 6150 Cost…..$290usd<br /> i-mate Ultimate 5150 Cost……$250usd</p> <p>I-mate JAMA Cost….$260usd<br /> i-mate JASJAM Cost….$230usd<br /> i-mate JASJAR Cost…..$200usd<br /> i-mate k-JAM Cost…..$180usd<br /> i-mate JAQ4 Cost…..$280usd<br /> i-mate JAQ3 Cost…$260usd<br /> i-mate PDAL Cost…$240usd</p> <p>PALM TREO PHONES:<br /> Treo 750 Cost….$240usd<br /> Treo 680 Cost…..$250usd<br /> Treo 700wx Cost….$170usd<br /> Treo 650 Cost…..$150usd<br /> Treo 700w Cost…..$180usd</p> <p>SIDE KICKS PHONES:<br /> Sick kick 3 LARGE Cost…..$220usd<br /> Side kick 2 Cost…..$160usd<br /> Side kick 3 Cost……$180usd</p> <p>BLACK BERRY PHONES:<br /> Blackberry 8310 curve Cost……$300usd<br /> blackberry 8300 curve Cost….$280usd<br /> Blackberry Pearl 8100 Cost…$260usd<br /> blackberry 8300 world edition…..$260usd<br /> blackberry 8800 Cost…….$200usd<br /> blackberry 8700 Cost………$200usd<br /> blackberry 8700 Cost……….$230usd</p> <p>CAMCORDERS &amp; CAMERAS:<br /> Canon EOS-1Ds Mark II, 17.2 Megapixel SLR……$900usd<br /> Canon EOS-1D Mark III, 10 Megapixel SLR …….$1200usd<br /> Nikon D3X, 12.4 Megapixel………$900usd<br /> Canon EOS-1Ds Mark III, 21.1 Megapixel SLR….$1300usd</p> <p>Canon EOS-1D Mark II, 8.2 Megapixel;…….$800usd<br /> Canon EOS-1D Mark II N, 8.2 Megapixel, SLR…..$600usd<br /> Nikon D2X, 12.4 Megapixel……$700usd</p> <p>LAPTOPS/DESKTOPS COMPUTERS:</p> <p>APPLE MACBOOK LAPTOPS:<br /> Apple MacBook (MB061LL/A) Mac Notebook…..$550usd<br /> Apple MacBook Pro (MA610LL) Notebook………$650usd<br /> Apple MacBook (MB063LL/A) Mac Notebook…..$600usd<br /> Apple MacBook Pro (MA897LL/A) Notebook……$800usd<br /> Apple MacBook (MB062LL/A) Mac Notebook…..$720usd<br /> Apple MacBook Pro (MA896LL) Notebook………$740usd<br /> Apple MacBook (MA700LL/A) Mac Notebook…..$500usd</p> <p>Apple Powerbook G4&nbsp;1.67ghz DriveBluetooth..$650usd<br /> Apple PowerBook G4 - PPC G4&nbsp;15….$600usd<br /> Apple Powerbook G4&nbsp;1.5ghz….$500usd<br /> Apple iBook G4 - PPC G4…..$500usd<br /> Apple iBook Notebook M8861LL/A ….$420usd</p> <p>APPLE G4 Powerbook 1.5GHZ SUPERDRIVE…..$700usd<br /> APPLE G5 Powermac 2.0GHZ Desktop computer…$700usd<br /> APPLE G4 Powerbook 1.5GHZ Superdrive…..$600usd<br /> APPLE G5Powermac2.5GHZ Desktop computer…..$750usd</p> <p>SONY LAPTOP:<br /> Sony Vaio AR290G Laptop………..$600<br /> Sony VAIO A170 Laptop Computer<span style="text-decoration: line-through;">-</span>$570<br /> Sony VAIO GRT250 Laptop Computer<span style="text-decoration: line-through;">—$500<br /> Sony VAIO V505DC1 Laptop Computer</span><span style="text-decoration: line-through;">$460<br /> Sony VAIO GRT270 Laptop Computer</span><span style="text-decoration: line-through;">—$600<br /> Sony VAIO GRT100 Laptop Computer</span>——$400</p> <p>SONY VAIO B100B08&nbsp;60GB $350usd<br /> SONY VAIO B100B08&nbsp;60GB $500usd<br /> SONY VAIO FS295VP 80GB $450usd<br /> SONY VAIO FS215Z 100GB $450usd<br /> SONY VAIO A217S? 100GB $400usd<br /> SONY VAIO B1VP? 40GB $430usd</p> <p>SONY VAIO T370P/L 60GB $330usd<br /> SONY VAIO A215Z 60GB $550usd<br /> SONY VAIO A397XP? 80GB $400usd<br /> SONY VAIO A417M 80GB $550usd<br /> SONY VAIO B1VP? 40GB $340usd<br /> SONY VAIO T370P/L 60GB $500usd<br /> SONY VAIO VGN-A117S $400usd</p> <p>TOSHIBA LAPTOPS:<br /> Toshiba Satellite A75-S229 Laptop Computer<span style="text-decoration: line-through;">-$480<br /> Toshiba Satellite M45-S311 Laptop Computer</span>-$470<br /> Toshiba Satellite R15-S822 Laptop Computer<span style="text-decoration: line-through;">-$720<br /> Toshiba Qosmio G15-AV501 Laptop Computer</span>-$1300<br /> Toshiba Satellite A65-S126 Laptop Computer<span style="text-decoration: line-through;">-$400<br /> Toshiba Satellite P25-S526 Laptop Computer</span>-$1000<br /> Toshiba Satellite A45-S120 Laptop Computer<span style="text-decoration: line-through;">-$400<br /> Toshiba Satellite M35X-S149 Laptop Computer</span>-$500<br /> Toshiba Qosmio E15-AV101 Laptop Computer<span style="text-decoration: line-through;">-$1100<br /> Toshiba Satellite P35-S609 Laptop Computer</span>-$1000<br /> Toshiba Qosmio F15-AV201 Laptop Computer<span style="text-decoration: line-through;">—$950<br /> Toshiba Portege M200 Laptop Computer</span>——$650</p> <p>TELEVISION SETS:</p> <p>PHILIPS PLASMA TV:<br /> Philips 42PF7320A/37 Plasma TV $600<br /> Philips 42PF9630A/37 Plasma HDTV $700<br /> Philips 50PF7320A/37 Plasma HDTV $720<br /> Philips 50PF9630A/37 Plasma HDTV $550<br /> Philips 50PF9830A/37 Plasma HDTV $800</p> <p>Toshiba 42DPC85 Plasma TV $760<br /> Toshiba 42HPX95 Plasma TV $880<br /> Toshiba 50HP95 Plasma TV $750<br /> Toshiba 50HPX95 Plasma TV $900</p> <p>HITACHI PLASMA TVS:<br /> Hitachi CMP4211u Plasma $850<br /> Hitachi CMP4212u Plasma $350<br /> Hitachi 42HDF52 Plasma HDTV $400<br /> Hitachi 42HDT52 Plasma TV $440<br /> Hitachi 55HDS52 Plasma HDTV $480<br /> Hitachi 55HDT52 Plasma TV $650<br /> Hitachi CMP-55HDM71 Plasma $420</p> <p>PIONEERS AND CDJ MIXERS:</p> <p>Pioneer DJM-400 Mixer …..$300<br /> Pioneer DJM-800 Mixer……$500<br /> Pioneer DJM-1000 Mixer….$1000<br /> Pioneer DJM-600 mixer…..$500<br /> Pioneer DJM-600K mixer….$500<br /> Pioneer DJM-500 mixer…..$350<br /> Pioneer DJM-300 mixer….$150<br /> Pioneer DJM-3000 mixer…$400<br /> Pioneer DJM-707 mixer….$300<br /> Pioneer DJM-909 mixer….$500<br /> Pioneer EFX-500 mixer….$250<br /> Pioneer PDP-424MV Plasma TV -$750<br /> Pioneer PDP-42A3HD Plasma TV -$710<br /> Pioneer PDP-434CMX Plasma TV-$820<br /> Pioneer PDP-43A5HD Plasma TV-$780<br /> Pioneer PDP-4360HD Plasma TV -$680<br /> Turntable<br /> Pioneer CDJ-1000 MK3….$500<br /> Pioneer CDJ-1000MK2…..$450<br /> Pioneer CDJ-200 Pro CD Player $150<br /> Pioneer DVJ-X1 DJ Video Player $1000<br /> Pioneer CDJ-800MK2 Professional CD/MP3 Turntable $350<br /> Pioneer DVJ-1000 Professional DVD Turntable $1000</p> <p>Technics SL-1210M5G Pro Turntable $350<br /> Technics SL-1210MK2 Turntable $150<br /> Technics SL-1210MK5 Pro Turntable $250</p> <p>Denon DN S3500 (CD player)….$330<br /> Denon DN S5000 (CD player)…..$420<br /> Denon DN X1500s (Mixer)…..$430<br /> We truly hope to establish business relationship with worldwide customers. Our professional team will submit you best quality product and service for our cooperation.</p> <p><span class="wiki-email">moc.oohay|sreffoklub#moc.oohay|sreffoklub</span><br /> <span class="wiki-email">moc.evil|sreffoklub#moc.evil|sreffoklub</span></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-51983</guid>
				<title>PCopy! #70 deadline is 18&#039;th april.</title>
				<link>http://gamedesign.wikidot.com/forum/t-51983/pcopy-70-deadline-is-18-th-april</link>
				<description></description>
				<pubDate>Mon, 07 Apr 2008 15:13:02 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hi peoples.</p> <p>We are not dead, actually we are planning to release next issue of PCopy! e-zine (issue #70) at the end of this month.<br /> All contributions are welcomed, as usual :) We cant do this with out you folks.</p> <p>MystikShadows is a editor in chief for this issue, but e-zine is the same as allways.</p> <p>PCopy! website is at <a href="http://pcopy.wikidot.com/">http://pcopy.wikidot.com/</a> and you can contribute articles, editorials, letters, comics, reviews, previews, news and everything to <span class="wiki-email">moc.liamg|ffats.ypocp#moc.liamg|ffats.ypocp</span></p> <p>Alternative emails;<br /> <span class="wiki-email">moc.liamg|dlrowiicsa#moc.liamg|dlrowiicsa</span><br /> <span class="wiki-email">moc.liamg|swodahskitsym#moc.liamg|swodahskitsym</span></p> <p>E.K.Virtanen, da Mystiks little helper.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-51048</guid>
				<title>do game powerleveling</title>
				<link>http://gamedesign.wikidot.com/forum/t-51048/do-game-powerleveling</link>
				<description>do game powerleveling</description>
				<pubDate>Thu, 03 Apr 2008 07:33:29 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>We offer World of Warcraft Power Leveling and World of Warcraft powerleveling,Final Fantasy XI Gil,Maple Story and Lord fo Ring Online Powerleveling.WoW Powerleveling service and cheap wow Powerleveling,World of Warcraft Power leveling sale for you. WOW Power leveling,Cheap WOW Powerleveling 1-60 and Cheap WOW Powerleveling 1 - 70.All service is faster,safer,and cheaper.WOW Powerleveling 1 - 60,WOW Powerleveling 1 - 70.Lord fo Ring Online Power Leveling 1-50 .We Please remember,we are your online game helper.<br /> &lt;a href=<a href="http://www.pvpsale.com%3EWOW">http://www.pvpsale.com&gt;WOW</a> Powerleveling&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/powerleveling.asp%3EWOW">http://www.pvpsale.com/powerleveling.asp&gt;WOW</a> Power leveling&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/World-of-Warcraft-US-Powerleveling.asp%3EWorld">http://www.pvpsale.com/World-of-Warcraft-US-Powerleveling.asp&gt;World</a> of Warcraft Powerleveling&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/World-of-Warcraft-EU-Powerleveling.asp%3EWorld">http://www.pvpsale.com/World-of-Warcraft-EU-Powerleveling.asp&gt;World</a> of Warcraft power leveling&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/World-of-Warcraft-US-Gold.asp%3Ewow">http://www.pvpsale.com/World-of-Warcraft-US-Gold.asp&gt;wow</a> gold&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/World-of-Warcraft-EU-Gold.asp%3Ewow">http://www.pvpsale.com/World-of-Warcraft-EU-Gold.asp&gt;wow</a> gold&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/Final-Fantasy-XI-Gil.asp%3EFinal">http://www.pvpsale.com/Final-Fantasy-XI-Gil.asp&gt;Final</a> Fantasy XI Gil&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/Final-Fantasy-XI.asp%3EFFXI">http://www.pvpsale.com/Final-Fantasy-XI.asp&gt;FFXI</a> Gil&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/Maple-Story-MM.asp%3EMapleStory">http://www.pvpsale.com/Maple-Story-MM.asp&gt;MapleStory</a> Mesos&lt;/a&gt;<br /> &lt;a href=<a href="http://www.pvpsale.com/Maple-Story-EU.asp%3EMaple">http://www.pvpsale.com/Maple-Story-EU.asp&gt;Maple</a> Story Mesos&lt;/a&gt;</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-46465</guid>
				<title>3 years: ASCII-World</title>
				<link>http://gamedesign.wikidot.com/forum/t-46465/3-years:ascii-world</link>
				<description>(moved)</description>
				<pubDate>Wed, 12 Mar 2008 17:06:17 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>thread moved : <a href="http://gamedesign.wikicomplete.info/forum/t-1616/3-years:ascii-world">http://gamedesign.wikicomplete.info/forum/t-1616/3-years:ascii-world</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-44711</guid>
				<title>Story of once a beginner</title>
				<link>http://gamedesign.wikidot.com/forum/t-44711/story-of-once-a-beginner</link>
				<description></description>
				<pubDate>Tue, 04 Mar 2008 20:21:42 +0000</pubDate>
				<wikidot:authorName>dzdilar</wikidot:authorName>				<wikidot:authorUserId>91446</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Check out the story from once a beginner game designer and story writer. I hope you'll find it interesting read, it should be for anyone who want's to get into game designing and developement industry.<br /> <a href="http://www.computer-game-design.com">http://www.computer-game-design.com</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-43054</guid>
				<title>Script software</title>
				<link>http://gamedesign.wikidot.com/forum/t-43054/script-software</link>
				<description></description>
				<pubDate>Sat, 23 Feb 2008 21:59:15 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I want to make a script that can only be used in the pro edition in the advanced version,<br /> could I use the same scripts from another script software ?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-40204</guid>
				<title>GDN Eventually being moved.</title>
				<link>http://gamedesign.wikidot.com/forum/t-40204/gdn-eventually-being-moved</link>
				<description>to new wiki server</description>
				<pubDate>Fri, 08 Feb 2008 01:51:35 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been given my own wiki server to manage. It is located at <a href="http://www.wikicomplete.info">http://www.wikicomplete.info</a> . I'll create the new GDN wiki tonight and activate the forum. I would appreciate it if everyone goes ahead and joins the main site (and the Hive Mind <a href="http://community.wikicomplete.info">http://community.wikicomplete.info</a></p> <p>— hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-40083</guid>
				<title>Basic4GL problem</title>
				<link>http://gamedesign.wikidot.com/forum/t-40083/basic4gl-problem</link>
				<description>simple Mandala drawing - background colour display problem</description>
				<pubDate>Thu, 07 Feb 2008 09:29:04 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi,</p> <p>my simple freeware Basic4GL drawing program "Mandala"</p> <p>is available here:<br /> <a href="http://karl.kiwi.gen.nz/swindex1.html">http://karl.kiwi.gen.nz/swindex1.html</a></p> <p>Often everything is black at the start, despite a programmed grey background and black square outlining the drawing area.<br /> What did I do wrong?</p> <p>Thanks for any help,<br /> Karl</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-39459</guid>
				<title>ASCII, Ultima IV and your Holy Noobliness!</title>
				<link>http://gamedesign.wikidot.com/forum/t-39459/ascii-ultima-iv-and-your-holy-noobliness</link>
				<description>Self-intro and needs</description>
				<pubDate>Mon, 04 Feb 2008 15:47:18 +0000</pubDate>
				<wikidot:authorName>FacesOfMu</wikidot:authorName>				<wikidot:authorUserId>73185</wikidot:authorUserId>				<content:encoded>
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						 <p>Heyas!</p> <p>I've just signed on and I'm looking to learn about design and programming. I'm mostly an RPG/strategy gamer, and I've been really fascinated by the ASCII game Dwarf Fortress by Bay 12 Games. I just read "A theory of fun for game design", by Raph Koster, and I really appreciated the view that learning and challenges are what makes a game fun. One of the earliest games I played that had a huge impact on my life was Ultima IV (Sega console, I think). It stuck out to me so much because the game requires you to behave, in-game, according to a set of virtues that you must eventually become an avatar of. This was different to the usual win-by-killing games I had played and have played since. This game had real world implications for me by teaching me about virtues, values, and beliefs, and I would someday like to program a similar ASCII or tile-based game.</p> <p>I have near-to-no programming experience whatsoever. I did a little html back in the 90s, I played around with RPG Maker 2000 at about the same time, and while I'm comfortable with maths, I am no genius. I find I learn best by a) having a relevant context, and b) having concrete illustrations to depict abstract concepts.</p> <p>I'm currently studying post-grad (non-IT) so I'm looking at doing this as a pasttime. Can anyone with expertise or experience in ASCII or tile-based games help put my virgin foot on the first rung of my ladder?</p> <p>Cheers!!</p> <p>FoM.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982</guid>
				<title>My first FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game</link>
				<description>This is my first game in FreeBasic.</description>
				<pubDate>Fri, 01 Feb 2008 21:49:22 +0000</pubDate>
				<wikidot:authorName>tehraptor</wikidot:authorName>				<wikidot:authorUserId>69841</wikidot:authorUserId>				<content:encoded>
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						 <p>This is my first game in freebasic. I am fairly new to GDN.</p> <p><a href="http://funfunfungames.wikidot.com/local--files/game-maker-wiki/Question%20Game.exe">download link</a></p> <p>The object is to correctly answer the questions.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-34885</guid>
				<title>In need of custom sprites</title>
				<link>http://gamedesign.wikidot.com/forum/t-34885/in-need-of-custom-sprites</link>
				<description></description>
				<pubDate>Fri, 11 Jan 2008 15:06:31 +0000</pubDate>
				<wikidot:authorName>budoray</wikidot:authorName>				<wikidot:authorUserId>67349</wikidot:authorUserId>				<content:encoded>
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						 <p>I have some old artwork that I paid to have drawn for me and I'd now like to see it animated. I googled around and came across this site. What are the going rates for this type of work?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-34487</guid>
				<title>PCopy! #60 released.</title>
				<link>http://gamedesign.wikidot.com/forum/t-34487/pcopy-60-released</link>
				<description></description>
				<pubDate>Wed, 09 Jan 2008 08:13:48 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>See hmtl and .zip links at <a href="http://pcopy.wikidot.com/news">http://pcopy.wikidot.com/news</a></p> <p>E.K.Virtanen</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-34275</guid>
				<title>Automatic Scrolling</title>
				<link>http://gamedesign.wikidot.com/forum/t-34275/automatic-scrolling</link>
				<description>Why can&#039;t it scroll?</description>
				<pubDate>Tue, 08 Jan 2008 00:45:31 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hey people. I was wondering how to make the view scroll to the top of the screen and then stop, display a message, and go to the next level. The game I'm making is called <strong>bold text</strong>Shuriken Ninja<strong>bold text</strong> and the main problem is scrolling to the top of the screen, then stopping. I've checked a different game for an answer (<strong>bold text</strong>1945<strong>bold text</strong>) but got nothing. I want to do this using an object but if there is a way to code the room to do that then please tell me.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-33908</guid>
				<title>Shawn Hartnell in Action</title>
				<link>http://gamedesign.wikidot.com/forum/t-33908/shawn-hartnell-in-action</link>
				<description>The elusive Shawn Hartnell photographed.</description>
				<pubDate>Sat, 05 Jan 2008 20:56:30 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I couldn't avoid being photographed over the holidays so I thought I would share.</p> <img src="http://gamedesign.wikidot.com/local--files/start/shawn-hartnell.jpg" alt="shawn-hartnell.jpg" class="image" /> <p>— hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-32980</guid>
				<title>Game Maker 7 prolem,</title>
				<link>http://gamedesign.wikidot.com/forum/t-32980/game-maker-7-prolem</link>
				<description>a problem with game maker 7</description>
				<pubDate>Sat, 29 Dec 2007 09:56:00 +0000</pubDate>
				<wikidot:authorName>Rozza</wikidot:authorName>				<wikidot:authorUserId>62663</wikidot:authorUserId>				<content:encoded>
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						 <p>ok here is my problem if u would like to help,</p> <p>i had game maker 7 pro, but for some reason my computer isn't letting me use it anymore which means i can't finish this project anymore because i need pro to finish, but the funny thing is that it would load game maker 7 lite instead, and when i try getting pro it just does it all over again.</p> <p>any help?</p> <p>btw i'm new here, so nice to meet u all</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-32163</guid>
				<title>TrackDown v0.2</title>
				<link>http://gamedesign.wikidot.com/forum/t-32163/trackdown-v0-2</link>
				<description>Now that Low Battery is done, I&#039;ve gotten around to doing more work on this.</description>
				<pubDate>Thu, 20 Dec 2007 23:49:41 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, yeah, since I finished Low Battery I've been happy that I can now work on this when I want to. :) So in the past week I've started doing some work on both it and the Tile Editor, and the most noticeable additions is the new ability to save/load levels and also play them in the game, which makes this version (despite still being a demo) a fairly playable one.</p> <p>A proper list of the new additions is-<br /> - Editor can now load, save levels and make campaign files (explained in Documentation).<br /> - Editor is divided into seperate modes (again, explained in Documentation).<br /> - Editor can now place enemies.<br /> - TrackDown can now load levels and play them, as well as switching between levels to play a certain amount in order.<br /> - TrackDown now has a health system, and the enemies shoot at you. However, there is no game over function- if you get 0 health, nothing happens. It's just in there to look nice so far.<br /> - An ammo system for TrackDown as well. Your pistol has infinite ammo, but you have 100 ammo for Machine Gun and Shotgun. When you run out, you can't fire anymore.<br /> - Some new enemy sprites as well.</p> <p>That's the general idea of the new additions. You can download the latest version <a href="http://www.savefile.com/files/855377">here</a>.</p> <p>You can also find the updated version of the Tile Editor Documentation <a href="http://pic2.piczo.com/thisurl/?g=24434755">here</a>.</p> <p>Notes-</p> <p>The main menu is very incomplete, it's currently just a text display that lets you select a campaign. Upon running the game, you will see a list of numbers (probably 1-5), and then be asked to select a campaign. The list of numbers shows how many campaigns have been found, and you can put in its corresponding number to select that level.</p> <p>A quick explanation of each campaign-</p> <p>1- A small room with a bunch of enemies that don't do anything. This is only really fun for standing right in front of the line of enemies and moving back and forth, and watching the little wave they do as they turn to face you.<br /> 2- Another room with a lot enemies that do shoot at you. But again, you can't die so it doesn't matter.<br /> 3- Two small levels in a row that I made to demonstrate what can be done with the game so far. This is what I recommend you play.<br /> 4- A room where you're surrounded by enemies that shoot at you. I left this in because the bullets that the enemies fire make a kinda cool pattern.<br /> 5- Two small rooms made to test the level switching, you probably shouldn't bother playing this one.</p> <p>Controls-<br /> WASD- Move<br /> Left Click- Shoot<br /> Right Click- Knife Attack<br /> 1,2,3- Change Weapon (1- Pistol, 2- Machine Gun, 3- Shotgun)<br /> Shift- Walk slowly (currently useless, but will have a use later on)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-31826</guid>
				<title>Hello!</title>
				<link>http://gamedesign.wikidot.com/forum/t-31826/hello</link>
				<description></description>
				<pubDate>Tue, 18 Dec 2007 23:03:31 +0000</pubDate>
				<wikidot:authorName>esperian</wikidot:authorName>				<wikidot:authorUserId>60249</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi! I found my way here from the PlayBasic forums. I just started using it a couple weeks ago and I like to think I'm getting fairly proficient with it. The last time I programmed was on my Commodore 64, doing Atari-style games and 2-word parser text adventures. I've been working on a space exploration game called "Star Captain," which you can look at <a href="http://www.underwaredesign.com/forums/index.php?topic=2173.0" >here</a> if you like. I really shouldn't have chosen such a difficult and math/logic intensive subject for my first experimentations with the language, but all seems to be going rather well (although, based on what I know of my programming skills, 2MB of it is probably worthless/redundant/over-complicated). It's kind of a cross between Solar Winds and Roadwar 2000. I really would like to hurry up and get it done, even though I've been wanting to make it for a while, because I also want to make an RPG using a hand-drawn art style that I've been dreaming up since I was a kid, and also another RPG along the lines of Nocturne (horror/paranormal investigation), which would use an engine similar to Fallout. I'm a professional author with 2 published fantasy books, I have some background in art and film, and what I'd really like to do is get some skilled and committed people together to form a company to make fun indie games. I love the way games were back in the 80's… games like Roadwar 2000, Wasteland, The Bard's Tale… games that might have been a little more complicated but were much deeper and more immersive than some of the graphical spectacles of gratuitous action and ridiculously simple and linear RPG's of today.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-31446</guid>
				<title>basicprogramming.org</title>
				<link>http://gamedesign.wikidot.com/forum/t-31446/basicprogramming-org</link>
				<description></description>
				<pubDate>Sun, 16 Dec 2007 14:22:45 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi folks.</p> <p>Stephane Richards, Derek and me teamed up for a new website which is for Basic programming for all. Forgot the other languages, this is pure basic place.<br /> Just got forum, blog and wiki up so were just warming up.</p> <p>Central site does not exist yet (www.basicprogramming.org) but there is allready forum, blog and wiki in urls below.</p> <p><a href="http://forum.basicprogramming.org/index.php">http://forum.basicprogramming.org/index.php</a><br /> <a href="http://basicprogramming.org/wiki/">http://basicprogramming.org/wiki/</a><br /> <a href="http://blog.basicprogramming.org/">http://blog.basicprogramming.org/</a></p> <p>Thanks, E.K.Virtanen</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-31445</guid>
				<title>Update dns.</title>
				<link>http://gamedesign.wikidot.com/forum/t-31445/update-dns</link>
				<description></description>
				<pubDate>Sun, 16 Dec 2007 14:11:52 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://www.gamedesignnovice.com/">http://www.gamedesignnovice.com/</a> produces</p> <p><em>Wikidot.com servers moved - please change your DNS settings.</em><br /> <em>You are seeing this page probably because you are trying to view one of the Wikidot-hosted wikis that have misconfigured DNS settings.</em></p> <p><em>Please read more at</em> <a href="http://www.wikidot.com/service-move">http://www.wikidot.com/service-move</a>.</p> <p><em>If you are a person responsible for managing this wiki, please update your DNS settings. Thank you.</em></p> <p><em>Wikidot.com Team.</em></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-31181</guid>
				<title>What are the most common tasks in 2D game programming?</title>
				<link>http://gamedesign.wikidot.com/forum/t-31181/what-are-the-most-common-tasks-in-2d-game-programming</link>
				<description></description>
				<pubDate>Fri, 14 Dec 2007 16:44:31 +0000</pubDate>
				<wikidot:authorName>Siridivi</wikidot:authorName>				<wikidot:authorUserId>59029</wikidot:authorUserId>				<content:encoded>
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						 <p>I have read a few books, many articles and countless blogs about game programming, but still don't know how to program a game. I think I've stumbled on why: I don't know what basic skills I need and how to use them. As everyone keeps telling me, games are different than event driven programming. I've successfully created database programs, file sorting and renaming programs, horoscope programs, etcetera. I do have a reasonable understanding of C#.</p> <p>What got me thinking about this was a post about a guy who wanted to make a Pacman clone. Someone said the easiest way would be to make it grid based. I didn't know what that was. I've read three programming books and they never talk about breaking down your screen into "cells" and putting those cells into arrays and mapping where you can and can't go on the screen via the values in these arrays.</p> <p>That makes me wonder, "What are the most common ways of getting a level in a 2D game on the screen?" (it actually seems easier in 3D)</p> <p>Then the posts went on to collision detection and why the grid method alleviated certain collision detection problems. So, then I ask myself, "What are some of the most common ways of handling collision detection in a 2D game?"</p> <p>Do you see where I'm going with this?</p> <p>Every trade has a base set of skills you need to know to work effectively. What skills do I need to know to create games effectively? I can't learn what I need to know if I don't know I need to learn it.</p> <p>I propose a list of common game programming tasks, list three different ways of accomplishing that single task, with the pros and cons of each method. I haven't listed any of the most common tasks here because I honestly don't know what they are, nor what to learn first and then build upon in sequence to make it effective.</p> <p>Using the aforementioned Pacman example, I now know to research the "grid" method. A patiently explained detailed example of it would be great, but if nothing else, I know what to start looking into.</p> <p>If all goes well, this could be the start of a great way to educate others on what to do after you've finished that beginning programming book :-)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-30945</guid>
				<title>WIP (No title)</title>
				<link>http://gamedesign.wikidot.com/forum/t-30945/wip-no-title</link>
				<description></description>
				<pubDate>Thu, 13 Dec 2007 03:06:43 +0000</pubDate>
				<wikidot:authorName>McGuire</wikidot:authorName>				<wikidot:authorUserId>14012</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so heres a new project I'm working on to refresh my mind on how to use Brutus2D. It will be another text based game, but hopefully an improved one from my last one.</p> <p>I need to know how to do the game loop, but you haven't done a tutorial on that yet.</p> <p>Suggestions? Errors?</p> <p>-Josh</p> <div class="code"> <pre> <code>dim gameover ''wether or not you can play '''''''''''''''''' dim answer ''holding players input dim response ''holding response info dim player_name '' players character name dim player_currency ''players money count dim health ''players health value dim mana ''players mana value dim warrior ''playable class dim mage ''playable class dim paladin ''playable class dim rogue ''playable class dim player_class ''players class that he has chosen dim node ''''''''''''''''''''''' gameover = false ''game isn't over untile I say it is health = 100 ''default mana = 100 ''default player_name = default ''default for debugging player_currency = 0 ''starting with 0 money player_class = default ''starting with no class node = 1 '''''''''''''''''''''''' console.initialize ''players information console.writeline console.writeline "Name: "&amp;player_name&amp;"" if player_class = warrior or paladin or mage or rogue then console.writeline "Health: "&amp;health&amp;"" if player_class = mage or paladin then console.writeline "Mana: "&amp;mana&amp;"" if player_class = mage then console.writeline "Class: Mage" elseif player_class = warrior then console.writeline "Class: Warrior" elseif player_class = rogue then console.writeline "Class: Rogue" elseif player_class = paladin then console.writeline "Class: Paladin" end if console.writeline "Money: "&amp;player_currency&amp;"" console.writeline ''''' ''''Starting of game case 1 console.writeline "Blah blah.." console.terminate</code> </pre></div> 
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				<guid>http://gamedesign.wikidot.com/forum/t-30911</guid>
				<title>I really need some help it&#039;s alittle off topic</title>
				<link>http://gamedesign.wikidot.com/forum/t-30911/i-really-need-some-help-it-s-alittle-off-topic</link>
				<description></description>
				<pubDate>Wed, 12 Dec 2007 20:25:25 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>HI,</p> <p>This is a little off topic but i figured i might aswell ask anyways. My father is starting up a small company and i have been handling all there "IT" stuff. Basically just email setups and such. He now wants me to set him up so that all his employees work on their laptops is backed up on some sort of server. I was wondering how to set it up so that they can just log in online from whereever they are and have there files backed up.Is that a good solution?</p> <p>Thanks alot guys</p> <p>-webfaction.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-30501</guid>
				<title>Hyrda Game Developement kit??</title>
				<link>http://gamedesign.wikidot.com/forum/t-30501/hyrda-game-developement-kit</link>
				<description></description>
				<pubDate>Mon, 10 Dec 2007 01:10:45 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi,</p> <p>I was just wondering if anybody here was familiar with the hydra game developement system. I came across it online and was wondering if it's a practical learning tool or maybe some sort of scam.</p> <p><a href="http://parallax.com/Store/Microcontrollers/BASICStampModules/tabid/134/ProductID/467/List/1/Default.aspx?SortField=ProductName,ProductName">http://parallax.com/Store/Microcontrollers/BASICStampModules/tabid/134/ProductID/467/List/1/Default.aspx?SortField=ProductName,ProductName</a></p> <p>Thanks alot</p> <p>-webfaction</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29440</guid>
				<title>Excited to be here!</title>
				<link>http://gamedesign.wikidot.com/forum/t-29440/excited-to-be-here</link>
				<description>Not exactly sure where to start...</description>
				<pubDate>Sat, 01 Dec 2007 20:16:14 +0000</pubDate>
				<wikidot:authorName>Project Hybrid</wikidot:authorName>				<wikidot:authorUserId>55316</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello everyone,<br /> I'm really not sure where to start, but I think the important things is to be here and introduce myself. I have no programming background whatsoever, a little bit of scripting, but that's about it. Where I come from is an art background. I have experience doing pixel art with Javaground for cellphone games and did very well there, but but primary focus in my career has been concept art. I studied at the Art Institute in Santa Ana, Califorinia where I learned many aspects of 3d art, which I also utilize in my career. What I came to find is that while I can create all these assets, I would like to be able to integrate these myself. Even if it's a little stupid game, who cares! I'll make a bunch anyway right?</p> <p>Now, as far as I know, programming a 3D app is a bit more complicated than a 2d app…. So I think I'd like to start with a simple 2d platformer-a-la-megaman. Also, this will be a joint project with another novice, who should introduce himself shortly….</p> <p>-Hybrid</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29408</guid>
				<title>Define - Space Shooter</title>
				<link>http://gamedesign.wikidot.com/forum/t-29408/define-space-shooter</link>
				<description>Hmmm...</description>
				<pubDate>Sat, 01 Dec 2007 13:57:37 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>Please define this term : "Space shooter."</p> <p>— hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084</guid>
				<title>Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery</link>
				<description>It&#039;s the competition game. :)</description>
				<pubDate>Thu, 29 Nov 2007 08:17:47 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Alright, I said it would be done a few days ago but putting in my friend's levels took longer than I thought. :P</p> <p>Ok, it's Low Battery. You play Tim the TV Tuner, who was out servicing a TV one day when he got sucked into it. :) As such, your aim is to get out of the TV. This is done by playing through the 3 zones of about 4 levels each, through differing enemies and Channel Boxes that get in your way and by using your Time Controls and, should you get them, the Videos that each give you a special ability.</p> <p>This was made for a competition over here in Australia, that's basically nation-wide. Normally, of course, I'd have made this in Basic4GL- but, the competition required I work in either Flash or Game Maker, so I chose Flash. I still like B4GL, but learning ActionScript has at least been interesting, and hopefully I can make use of it later on.</p> <p>As such, you need Flash Player on your computer to play it. It's a Flash Player 7 file.</p> <p>Instructions are in the game itself.</p> <p><a href="http://www.savefile.com/files/1229487">Download the .swf here.</a></p> <p>There would seem to be a slight bug in the game- on a very rare occasion, the level might not load properly and as a result it may be impossible to finish the first level. Normally, of course, I'd fix this- but out of the many tests I've done, it's only ever happened once, and that was only after I checked it after on of my friends had the problem. So you probably won't get it, but if you do, it should fix itself by closing the .swf file and running it again.</p> <p>And by the way, the enemies that don't move in the 2nd Zone aren't a bug- they're meant to be that way, they're fake.</p> <p>Anyway, I think that's all there is to say. :P Any problems, just ask me.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28800</guid>
				<title>Play Game</title>
				<link>http://gamedesign.wikidot.com/forum/t-28800/play-game</link>
				<description>First Issue of Play Game out</description>
				<pubDate>Wed, 28 Nov 2007 11:55:49 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p><a href="http://playgame.wikidot.com/issue-1">Play Game</a></p> <p>— hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352</guid>
				<title>ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo</link>
				<description>Objects casting shadows on themselves by layering the object and drawing one layer on top of another :)</description>
				<pubDate>Sun, 25 Nov 2007 17:46:02 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>12755</wikidot:authorUserId>				<content:encoded>
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						 <p>Check out how this tank casts shadow on itself, i.e. the highest part of the tank casts shadows on the lower parts. <span style="text-decoration: line-through;">It didn't turn into a game though</span> EDIT: It is turning into a game.</p> <img src="http://brutus.pewtersoftware.com/upload/files/shadowDemo_screenshot_1.jpg" alt="shadowDemo_screenshot_1.jpg" class="image" /> <p><a href="http://brutus2d.proboards44.com/index.cgi?board=showcase&amp;action=display&amp;thread=1196012426&amp;page=1#1196012426">Download</a> (not for vista)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28277</guid>
				<title>Sound Effects and MusicTutorials</title>
				<link>http://gamedesign.wikidot.com/forum/t-28277/sound-effects-and-musictutorials</link>
				<description></description>
				<pubDate>Sat, 24 Nov 2007 17:45:26 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
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						 <p>thread moved : <a href="http://gamedesign.wikicomplete.info/forum/t-964/sound-effects-and-musictutorials">http://gamedesign.wikicomplete.info/forum/t-964/sound-effects-and-musictutorials</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28273</guid>
				<title>Sprite Tutorials</title>
				<link>http://gamedesign.wikidot.com/forum/t-28273/sprite-tutorials</link>
				<description></description>
				<pubDate>Sat, 24 Nov 2007 17:15:51 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
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						 <p>I know where there is a good sprite tutorial:</p> <p><a href="http://www.themysticalforestzone.com/forum/forum_rules_sprites_teaching.htm">http://www.themysticalforestzone.com/forum/forum_rules_sprites_teaching.htm</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28271</guid>
				<title>Sonic Ultimate Battlez</title>
				<link>http://gamedesign.wikidot.com/forum/t-28271/sonic-ultimate-battlez</link>
				<description>My New Sonic Game</description>
				<pubDate>Sat, 24 Nov 2007 16:47:25 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
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						 <p>It's not quite done and i'mm having some problems with but it will be here. ^_^</p> <p>Here is an ad for it:</p> <p><a href="http://macjsus.wikidot.com/local--files/welcome/Game%20Pix.PNG">http://macjsus.wikidot.com/local--files/welcome/Game%20Pix.PNG</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28270</guid>
				<title>Errors</title>
				<link>http://gamedesign.wikidot.com/forum/t-28270/errors</link>
				<description></description>
				<pubDate>Sat, 24 Nov 2007 16:36:30 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
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						 <p>This Error message "variable name expected" keeps coming up, what does that mean?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28269</guid>
				<title>Here some great sound effects.</title>
				<link>http://gamedesign.wikidot.com/forum/t-28269/here-some-great-sound-effects</link>
				<description></description>
				<pubDate>Sat, 24 Nov 2007 16:25:35 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
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						 <p>thread moved : <a href="http://gamedesign.wikicomplete.info/forum/t-962/here-some-great-sound-effects">http://gamedesign.wikicomplete.info/forum/t-962/here-some-great-sound-effects</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-27852</guid>
				<title>Dice for yaBasic.</title>
				<link>http://gamedesign.wikidot.com/forum/t-27852/dice-for-yabasic</link>
				<description>I had boring here and i did remember one game hartnell made like a year ago. This is just a time waster.</description>
				<pubDate>Wed, 21 Nov 2007 16:08:11 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Have fun lol :D</p> <p>www.yabasic.de</p> <div class="code"> <pre> <code>// Dice game for yaBasic // Just having a fun here. Nothing special diceMax = 6 // max value of dice diceMin = 1 // min value of dice CanExit = false // MAIN GAME LOOP while(CanExit = false) clear screen print "" print " Dice Game for yaBasic!" print " ************************" print "" print " Just having fun, nothing special here." print " E.K.Virtanen www.ascii-world.com" print " Public Domain" print "" print " Select:" print " 1.) Play" print " 2.) Help" print " 3.) Quit" temp$ = inkey$ if(temp$ = "1") gosub play if(temp$ = "2") gosub help if(temp$ = "3") CanExit = true wend clear screen print "" print " Thank you for playing." end label play gosub plrPlay if plrTotal &lt; 22 gosub cpuPlay return label plrPlay plrTotal = 0 throwNum = 0 done = false while(done = false) throwNum = (throwNum + 1) clear screen print "" print " This is throw #", throwNum print " Press a key to throw a dice" print "" inkey$ diceVal = int(ran(diceMax) + diceMin) plrTotal = (plrTotal + diceVal) sleep 1 print " You did throw ", diceVal // Now we check few things. if(plrTotal &gt; 21) then print " You go over 21. You lost." done = true end if if(plrTotal = 21) then print " You got it. 21 excatly." done = true end if if(done = false) then print " Your total is ", plrTotal print " Press 's' to stay or any other key for more." end if if(inkey$ = "s") done = true wend return label cpuPlay cpuTotal = 0 throwNum = 0 done = false while(done = false) throwNum = (throwNum + 1) clear screen print "" print " This is my throw #", throwNum print "" sleep 1 diceVal = int(ran(diceMax) + diceMin) cpuTotal = (cpuTotal + diceVal) print " I did throw ", diceVal // Now we check few things. if(cpuTotal &gt; 21) then print " I did go over 21. I lost." break end if if(cpuTotal = 21) then if(plrTotal &lt; 21) print " You lost, i got 21." if(plrTotal = 21) print" Amazing, we both got 21. You lost since it's tie." break end if if(cpuTotal = plrTotal) then print " I have same result now, in tie so i win." break end if print " My total is ", cpuTotal print " Your total was ", plrTotal print "" if(plrTotal &gt; cpuTotal) print " I just got to throw more to beat you." if(plrTotal &lt; cpuTotal) then print " No need to throw more, i did beat you" done = true end if sleep 3 wend inkey$ return label help clear screen print "" print " Dice Game for yaBasic!" print " ************************" print "" print " In this game, you throw a single six sided dice." print " Result of your throw is counted after every round." print " Idea is to get as close of total 21 as possible." print " Basic idea is same than in BlackJack card game." print "" print " If you go over 21, you loose automaticly." print " After youre done, computer throws too and tries to beat you." print " In tie, computer wins." print "" print " Press any key to return for menu." inkey$ return</code> </pre></div> <p>E.K.Virtanen<br /> www.ascii-world.com</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-27761</guid>
				<title>TileSweeper</title>
				<link>http://gamedesign.wikidot.com/forum/t-27761/tilesweeper</link>
				<description>Minesweeper clone.</description>
				<pubDate>Wed, 21 Nov 2007 09:15:49 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>A while ago I realised just how easy minesweeper would be to make, so I've been meaning to make a clone since. Today I got around to it.</p> <p>It's my first program in Basic4GL in a while, it's kind of nice to be programming in it again, although I had to refresh my memory a bit after spending so much time with ActionScript (which isn't over JUST yet though).</p> <p>Anyway, both the source and .exe are included. Controls are same as the normal game, Left Click to reveal a tile and Right Click to mark it.</p> <p><a href="http://www.savefile.com/files/1211081">Download here.</a></p> <p>EDIT: Uploaded new file, there was a slight bug with the mine placement.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-27388</guid>
				<title>About PCopy! #60 deadline</title>
				<link>http://gamedesign.wikidot.com/forum/t-27388/about-pcopy-60-deadline</link>
				<description>Deadline is 15&#039;th December.</description>
				<pubDate>Sun, 18 Nov 2007 12:54:59 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi peoples.</p> <p>Instead of "mid-january", PCopy! #60 is planned to get published before christmas. This places deadline at 15'th December 2007.<br /> All contributions and letters are welcomed :)</p> <p>PCopy! website; <a href="http://pcopy.wikidot.com/">http://pcopy.wikidot.com/</a><br /> <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/#pcopy">About PCopy!</a> article in issue <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/">#50</a>.<br /> Email; pcopy.staff(AT)gmail.com</p> <p>E.K.Virtanen</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-27228</guid>
				<title>Help!</title>
				<link>http://gamedesign.wikidot.com/forum/t-27228/help</link>
				<description>Please.</description>
				<pubDate>Fri, 16 Nov 2007 21:00:55 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I cannot stress enough how much I need everyone's help at the forum of the <a href="http://gamemaker.wikidot.com">Game Maker Wiki</a>.— hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-27209</guid>
				<title>controllers</title>
				<link>http://gamedesign.wikidot.com/forum/t-27209/controllers</link>
				<description>im trying to combine the gamecube &amp; N64 controllers into 1.</description>
				<pubDate>Fri, 16 Nov 2007 19:52:29 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>I'm working on the combination but so far I've only got a reconstruction look but I'm not good at the mechanics/micro chip part of it. So I'm looking for help with finding out if the mechanics/micro chips of the gamecubes controllers are able to be fit into the cases of the 64 controllers. Here are the diagrams I've gotten together :[[<a href="http://content1.myyearbook.com/thumb_userimages/2007/11/16/14/thm_phpCzlqLH.gif">http://content1.myyearbook.com/thumb_userimages/2007/11/16/14/thm_phpCzlqLH.gif</a>]]</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-27173</guid>
				<title>PCopy! #50 is here.</title>
				<link>http://gamedesign.wikidot.com/forum/t-27173/pcopy-50-is-here</link>
				<description></description>
				<pubDate>Fri, 16 Nov 2007 15:55:55 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>The one and only, PCopy! #50 :)</p> <p><strong>PCopy! Issue #50 Nov 16'th 2007:</strong> <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/">Read</a> - <a href="http://www.shnetworks2.net/~asciiwor/pcopy/issue50/pcopy50.zip">.zip</a> archive.</p> <p><strong>Regular Columns:</strong></p> <ul> <li>From Our Editing Desk (E.K.Virtanen)</li> <li>Submitting to PCOPY! (Stephane Richard &amp; E.K.Virtanen)</li> <li>Letters To The Editors (Mixed Contributors)</li> <li>Letters To The Hartnell (Mixed Contributors)</li> <li>In The News (Mixed Contributors)</li> <li>Exit Issue (E.K.Virtanen)</li> </ul> <p><strong>ARTICLES:</strong></p> <ul> <li>About PCopy! (E.K.Virtanen)</li> <li>The mindset problem (Bill Williams)</li> <li>Interview with Eros Olmi (E.K.Virtanen)</li> </ul> <p><strong>Reviews &amp; Presentations:</strong></p> <ul> <li>VIXEN: An XBLITE GUI Generator (Guy (gl) Lonné)</li> <li>Introducing Fatal Method Games (FMG)</li> <li>More about smallBasic (Chris Warren-Smith)</li> <li>3D graphics in thinBASIC: (Petr Schreiber)</li> </ul> <p><strong>Tutorials &amp; HowTo's:</strong></p> <ul> <li>Coding Functions: (Guy (gl) Lonné)</li> </ul> 
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				<guid>http://gamedesign.wikidot.com/forum/t-26689</guid>
				<title>Where to Begin?</title>
				<link>http://gamedesign.wikidot.com/forum/t-26689/where-to-begin</link>
				<description>Like to know what recommended programming languages there are to program say, an 128-Bit Video Game Program, and how on Earth do you program graphics? (The background, the characters, etc.)  Thank-you.</description>
				<pubDate>Tue, 13 Nov 2007 04:39:46 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Thank-you for your time, and encouragement! I'm very pleased you're taking the time to help others, including myself…</p> <p>O.K., I used to program in the basic genre, but find it way too basic for me? (It fell short of accomplishing Video Game Status…)</p> <p>I want to program video games! Like X-Box, PlayStation, Nintendo Stuff? I just don't know where to begin? What's the best Programming Language(s) to Program Video Games like those? (First Person Shooters and stuff?) I have a couple 128-Bit "Video Game," - Ideas I would love to create into reality! (Programming, Video Games - And their Graphics?) And I am unsure where to begin, what language(s) do you use? And how do you program graphics? Can you scan into the computer an image and pixelate them into graphics? What program do you use to generate movable graphics?</p> <p>Organizing the Video Game Project on paper is no problem, but it's the programming that gets me?</p> <p>Please Help, Thank-you.</p> <p>- ActionEntertainment</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-26572</guid>
				<title>Game Design Project : Pong</title>
				<link>http://gamedesign.wikidot.com/forum/t-26572/game-design-project:pong</link>
				<description>A Simple one to Start</description>
				<pubDate>Mon, 12 Nov 2007 12:31:54 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>Our first <em>real</em> game design project is to create a design document for <a href="http://gamedesign.wikidot.com/pong">Pong</a>. To see one I have written before, you can check out the old Sloppy Ninja <a href="http://gamedesign.wikidot.com/local--files/http://gamedesign.wikidot.com/local--files/chat-room/gallery_of_doom.zip">Shooting Gallery of Doom</a> (I'm putting it on the wiki <a href="http://gamedesign.wikidot.com/shooting-gallery-of-doom">here</a>. Participating in this project is important, as it will be critical in shaping how we make future game design documents and later — actually make games using them.</p> <p>— hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-26424</guid>
				<title>please help me =)</title>
				<link>http://gamedesign.wikidot.com/forum/t-26424/please-help-me</link>
				<description></description>
				<pubDate>Sun, 11 Nov 2007 02:35:23 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>I'm in 10th grade in high school with no knowledge of any computer language wondering to what I should do to get started now so I can have a head start at becoming some form of a game designer. Am i to young to learn a computer language? If I am not, than if i am looking at wanting to do 3D RPG game design. What program should i get for that? Should I learn multiple game languages or are there main ones?<br /> Also for the future what skills do I need to higher my chances of getting a job and what sort of degree should i get in college? What type of classes would I take?<br /> If you can email me that would be nice at:<br /> <span class="wiki-email">moc.liamtoh|41swerdna_yeluacam#moc.liamtoh|41swerdna_yeluacam</span><br /> Thank you for your time.</p> <p>-Macauley</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-26344</guid>
				<title>hi everyone</title>
				<link>http://gamedesign.wikidot.com/forum/t-26344/hi-everyone</link>
				<description></description>
				<pubDate>Sat, 10 Nov 2007 13:48:02 +0000</pubDate>
				<wikidot:authorName>EaSy_cz</wikidot:authorName>				<wikidot:authorUserId>50000</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello, I'm from Czech rep. (middle of Europe :). I am studying Computer Science and have lot of experience with C language and minimum exp. with C++(until summer term, i've chosen optional subject C++). I'm very interested in learning how to develop computer games. I was thinking about something simillar to Commandos or Desperados at the beginning, because I think, I hope, it's "easier" then for example fps or rts.</p> <p>My idea is to make a game with very inteligent AI, not with stupid AI like in Commandos 3… My plan is to create a complicated model of behavior in difficult situations, if for example the AI hears some shooting behind the corner, it won't run there like an idiot, but will call friends and carefully will investigate or if it hears shooting, it won't stay at the positions and after a while it will return to whatever it did before and so on. But I realize there is a long way between me and this kind of game.</p> <p>So, I'd like to ask, if I should stick to C and C++ or choose the different tool to programme games, what kind of game should I make first and if anyone has some experience with making games in C or C++ to help me with basics of using algorithms and graphic libraries for games or give me at least some usefull references… And I almost forgot… Because I programme C mainly in Linux, but I hate Linux:), so I'm asking, what is the best tool for C and C++ in Windows? I've tried an DevCpp, but I didn't like it. Is it a Microsoft Visual Studio? I suggest.</p> <p>Thanks for help, EaSy</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-26005</guid>
				<title>School shooting.</title>
				<link>http://gamedesign.wikidot.com/forum/t-26005/school-shooting</link>
				<description>7 dead and 12 injured.</description>
				<pubDate>Wed, 07 Nov 2007 15:54:27 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Today, middle of it one man started to shoot with a gun at one Finnish school. 7 got killed (situation now) and 12 injured.<br /> 6 students and one teacher meeted their last schoold day ever. Where the hell is this world goin on?</p> <p>Guns are decease and thats it.</p> <p>E.K.Virtanen<br /> www.ascii-world.com</p> <p><a href="http://edition.cnn.com/2007/WORLD/europe/11/07/school.shooting/index.html">http://edition.cnn.com/2007/WORLD/europe/11/07/school.shooting/index.html</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25926</guid>
				<title>Blood Pool</title>
				<link>http://gamedesign.wikidot.com/forum/t-25926/blood-pool</link>
				<description>A study of blood.</description>
				<pubDate>Wed, 07 Nov 2007 02:34:05 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I did a study of blood last night before I passed out. I had no samples to work with, so here it is with peliminary rules :</p> <img src="http://gamedesign.wikidot.com/local--files/forum:start/blood.png" style="width:64px;" alt="blood.png" class="image" /><img src="http://gamedesign.wikidot.com/local--files/forum:start/blood.png" style="width:128px;padding:1%" alt="blood.png" class="image" /> <p>A fresh blood pool (not splatter) is bright red. The edges are beveled as it does have round edges off the floor, but not much. Blood shines along the edge of the pool facing the light.</p> <p>Several days later, blood turns black and cakes. It breaks like mud and leaves watery stain in between the larger "mud" cakes.</p> <p>—hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25852</guid>
				<title>Making a battle tanks clone?</title>
				<link>http://gamedesign.wikidot.com/forum/t-25852/making-a-battle-tanks-clone</link>
				<description></description>
				<pubDate>Tue, 06 Nov 2007 14:50:22 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey guys,</p> <p>I decided that i would like to try and make a clone of tanks. My one problem is i'm not sure about the best way to make the bullet rise and then fall. i have tried a few different ways that are useable but they just seem alittle "stiff". Any ideas?</p> <p>Thanks<br /> -Webfaction</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25806</guid>
				<title>Look at my guts.</title>
				<link>http://gamedesign.wikidot.com/forum/t-25806/look-at-my-guts</link>
				<description>Hmm... guts.</description>
				<pubDate>Tue, 06 Nov 2007 05:36:05 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I have recently acquired gut and gore spriting capability. What shall we do with it?</p> <img src="http://gamedesign.wikidot.com/local--files/forum:start/guts.png" style="padding:1%;" width="64" alt="guts.png" class="image" /><img src="http://gamedesign.wikidot.com/local--files/forum:start/guts.png" width="128" alt="guts.png" class="image" /> <p>Here's what to look for as you look at the sample above :</p> <ul> <li>Guts are always globular.</li> <li>Forground guts are always wet and shiny.</li> <li>Background guts lose their shine and, like rock and wood, be composed of only the darker colors of the foreground guts.</li> <li>Transparent guts (middle) show what their owner has been eating.</li> </ul> <p>—hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25751</guid>
				<title>Dungeon Game Fans...</title>
				<link>http://gamedesign.wikidot.com/forum/t-25751/dungeon-game-fans</link>
				<description>Sorry about this..</description>
				<pubDate>Mon, 05 Nov 2007 18:06:23 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>There is no Dungeon Game II. It's only for a spriting tutorial. Link, I hope you don't mind me borrowing the name.</p> <img src="http://gamedesign.wikidot.com/local--files/forum:start/dg2.png" alt="dg2.png" class="image" /> <p>—hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25689</guid>
				<title>Final Humor</title>
				<link>http://gamedesign.wikidot.com/forum/t-25689/final-humor</link>
				<description>Here&#039;s the last thread I&#039;ll create for this. :)</description>
				<pubDate>Mon, 05 Nov 2007 09:35:18 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <dl> <dt><strong><tt>give me an alarm</tt></strong></dt> <dd>Allright!</dd> <dt><strong><tt>how much mortar between bricks in a brick wall</tt></strong></dt> <dd>No idea.</dd> </dl> <p>-hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25497</guid>
				<title>Where is character design in video games heading?</title>
				<link>http://gamedesign.wikidot.com/forum/t-25497/where-is-character-design-in-video-games-heading</link>
				<description>hmm...</description>
				<pubDate>Sat, 03 Nov 2007 19:06:37 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>Where is character design in video games heading? What kind of characters do you think we'll see more of in the future?</p> <p>—hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25495</guid>
				<title>Pixel Perfect Collision</title>
				<link>http://gamedesign.wikidot.com/forum/t-25495/pixel-perfect-collision</link>
				<description>How?</description>
				<pubDate>Sat, 03 Nov 2007 18:53:04 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>Here's a challenge that's way beyond me at the moment :</p> <p>Engineer pixel perfect collision without the use of any special game programming functions or libraries.</p> <p>—hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25441</guid>
				<title>Wheres everybody??</title>
				<link>http://gamedesign.wikidot.com/forum/t-25441/wheres-everybody</link>
				<description></description>
				<pubDate>Sat, 03 Nov 2007 13:34:22 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>No one has been on at all this week. Is sumthing up?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25430</guid>
				<title>New to all of this</title>
				<link>http://gamedesign.wikidot.com/forum/t-25430/new-to-all-of-this</link>
				<description>Looking for a good, free compiler for freebasic.</description>
				<pubDate>Sat, 03 Nov 2007 12:09:33 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Hi, Im new to this and would like to learn more about creating and developing games. I am reading the freebasic tutorial but I cannot find a free compiler that will work on an intel based macbook. I would appreciate any help. Thank you.</p> <p>A. Guzman</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25350</guid>
				<title>New year:1971</title>
				<link>http://gamedesign.wikidot.com/forum/t-25350/new-year:1971</link>
				<description>Opened.</description>
				<pubDate>Fri, 02 Nov 2007 16:59:02 +0000</pubDate>
				<wikidot:authorName>EKVirtanen</wikidot:authorName>				<wikidot:authorUserId>12785</wikidot:authorUserId>				<content:encoded>
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						 <p>Im not sure how you post about new pages so i do it this way :)<br /> <a href="http://www.gamedesignnovice.com/year:1971">http://www.gamedesignnovice.com/year:1971</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25334</guid>
				<title>Help with  simple collision error</title>
				<link>http://gamedesign.wikidot.com/forum/t-25334/help-with-simple-collision-error</link>
				<description></description>
				<pubDate>Fri, 02 Nov 2007 12:46:12 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>HI,</p> <p>I am am having trouble with a small game that i am working on. The problem lies with the collision of the bullet and the enemy. For some reason i can only get the enemy to delete when the collision is detected, if i place in the command to delete the curBullet when the collision is detected i recieve a memory access error and the program ends. I don't understand why the error occurs, i am assuming that i need to place the delete command in a different place but so far i have not been successful,</p> <p>Thanks to all</p> <p>-Webfaction</p> <p>ps: Im am using blitz3d by the way</p> <div class="code"> <pre> <code>;Creates variables to represent screenwidth and screenheight Global sh=480 Global sw=640 ;Sets Graphics Mode Graphics sw,sh,0,0 ;Include Files Include "Spark.bb" ;Sets the buffer that we are currently writing on to be the "BackBuffer" SetBuffer BackBuffer() Global star=LoadImage("star.bmp") Global shipl=LoadImage("ship4.bmp") Global shipr=LoadImage("ship3.bmp") Global r1=LoadImage("r1.bmp") Global r2=LoadImage("r2.bmp") Global r3=LoadImage("r3.bmp") Global name$ Global enum=1 Global h=0 ;Create Types Type obj Field x,y,i,h,f,w,hi End Type Type bullet Field x,y,i$,h,f End Type Type enemy Field x,y,i$,h,w,hi End Type Global x=0 Global y=0 ;Create Player Global player.obj = New obj player\x=100 player\y=100 player\i=LoadImage("ship3.bmp") player\hi=15 ;Spark inverse position(s) Global sparkx= player\x+8 Global sparky=player\y+11 ; Function to draw everything Function draw() TileBlock star,x,y ; Draw player DrawImage player\i,player\x,player\y ; Draw bullets For curBullet.bullet = Each bullet DrawImage curBullet\i, curBullet\x, curBullet\y Next ; Draw enemies For curenemy.enemy = Each enemy MaskImage curenemy\i,0,0,0 DrawImage curenemy\i,curenemy\x,curenemy\y Next x=x-2 End Function ;------------------------------------------------------------ ; Borders for plane Function border() If player\x&gt;= sw-player\w Then player\x=sw-player\w If player\x=&lt;0 Then player\x=0 If player\y&gt;=sh-player\hi Then player\y=sh-player\hi If player\y=&lt;0 Then player\y=0 End Function ;------------------------------------------------------------ ;Creates HUD Function HUD() Text 0,0,"X Position:"+player\x Text 0,10,"Y Position:"+player\y Text 125,0,"Player Name:"+ name$ End Function ;------------------------------------------------------------ Function CreateBullet() newBullet.bullet = New bullet newBullet\x = player\x+15 newBullet\y = player\y +10 newBullet\i = LoadImage("bullet.bmp") newBullet\h = 0 newBullet\f = 1 End Function ;------------------------------------------------------------ Function CreateEnemy() If enum &lt; 5 Then enemy.enemy= New enemy enemy\x=Rand(1,4) enemy\y=Rand(1,5) enemy\i=Rand(1,3) If enemy\i=1 Then enemy\i= r1 If enemy\i=2 Then enemy\i=r2 If enemy\i=3 Then enemy\i=r3 ;Sets A Rand Y If enemy\y= 1 Then enemy\y=10 If enemy\y =2 Then enemy\y=134 If enemy\y =3 Then enemy\y=271 If enemy\y= 4 Then enemy\y=304 If enemy\y =5 Then enemy\y=567 ;Sets A Rand X If enemy\x=1 Then enemy\x=745 If enemy\x=2 Then enemy\x=700 If enemy\x=3 Then enemy\x=680 If enemy\x=4 Then enemy\x=800 enum=enum+1 End If End Function ;------------------------------------------------------------ Function MoveBullets() For curBullet.bullet = Each bullet curBullet\x = curBullet\x + 5 Next End Function Function MoveEnemy() For curenemy.enemy = Each enemy curenemy\x=curenemy\x-3 Next End Function ;------------------------------------------------------------ Function CheckCollisions() For curBullet.bullet = Each bullet ; Delete bullet If it has passed screen If curBullet\x &gt; sw Then Delete curBullet Else For curEnemy.enemy = Each enemy If ImagesCollide(curenemy\i,curenemy\x,curenemy\y,0,curBullet\i,curBullet\x,curBullet\y,0) Then Delete curEnemy End If enum=-enum - Rand(1,2) Next End If Next End Function ;------------------------------------------------------------ ;name$=Input("Enter Your Name ") ;Main Game Loop While KeyDown(1)=0 Cls ;Scan for input If KeyDown(200) Then player\y = player\y - 2 If KeyDown(208) Then player\y = player\y + 2 If KeyDown(203) Then player\x = player\x - 2 ;sparkx=(playerx+18) If KeyDown(205) Then player\x = player\x + 2 player\i=shipr ;If Spacebar is pressed then fire a bullet If KeyHit(57) Then CreateBullet() CreateEnemy MoveBullets MoveEnemy CheckCollisions border draw HUD createspark renderspark ;Flips everything from the backbuffer to the front buffer Flip Wend</code> </pre></div> 
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