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		<title>Package Boy</title>
		<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy</link>
		<description>Posts in the discussion thread &quot;Package Boy&quot;</description>
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		<lastBuildDate>Sun, 07 Jun 2026 17:23:59 +0000</lastBuildDate>
		
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				<guid>http://gamedesign.wikidot.com/forum/t-9682#post-23884</guid>
				<title>Re: Package Boy</title>
				<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy#post-23884</link>
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				<pubDate>Thu, 17 May 2007 01:11:57 +0000</pubDate>
				<wikidot:authorName>ZoeG</wikidot:authorName>				<wikidot:authorUserId>18772</wikidot:authorUserId>				<content:encoded>
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						 <p>I finally had a chance to try it out. Pretty good, it navigates well.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-9682#post-23668</guid>
				<title>Re: Package Boy</title>
				<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy#post-23668</link>
				<description></description>
				<pubDate>Wed, 16 May 2007 07:12:39 +0000</pubDate>
				<wikidot:authorName>Slim420</wikidot:authorName>				<wikidot:authorUserId>18041</wikidot:authorUserId>				<content:encoded>
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						 <p>It's just the very basic outline of the game. Since then I've added alot!! The point is to pick up a package, the game doesn't end until you've been in the package room and then left the bar!!</p> <p>I've got the intro story complete, and (depending on how complex i want to make it) i only have a couple more things to do and i would like to finish it tonight!!! If not i will have a version for you guys tomorrow ;)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-9682#post-23666</guid>
				<title>Re: Package Boy</title>
				<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy#post-23666</link>
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				<pubDate>Wed, 16 May 2007 06:46:08 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I got to the end too. Lol, is this game a trick question? :) &#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-9682#post-23645</guid>
				<title>Re: Package Boy</title>
				<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy#post-23645</link>
				<description></description>
				<pubDate>Wed, 16 May 2007 01:45:56 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I've saved the code and will run it soon. &#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-9682#post-23644</guid>
				<title>Re: Package Boy</title>
				<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy#post-23644</link>
				<description></description>
				<pubDate>Wed, 16 May 2007 01:33:15 +0000</pubDate>
				<wikidot:authorName>bmatthew1</wikidot:authorName>				<wikidot:authorUserId>11779</wikidot:authorUserId>				<content:encoded>
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						 <p>Good Game, I managed to get to the end. :)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-9682#post-23641</guid>
				<title>Package Boy</title>
				<link>http://gamedesign.wikidot.com/forum/t-9682/package-boy#post-23641</link>
				<description></description>
				<pubDate>Wed, 16 May 2007 00:55:49 +0000</pubDate>
				<wikidot:authorName>Slim420</wikidot:authorName>				<wikidot:authorUserId>18041</wikidot:authorUserId>				<content:encoded>
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						 <p>This is the main routine in my new game called package boy, can you find the exit (without typing exit)</p> <div class="code"> <pre><code>Randomize Timer 'this is the map structure dim key(6,4) for a = 1 to 6 for b = 1 to 4 read key(a,b) next b next a data 2,0,0,0 'room 1 or sidewalk data 3,1,5,0 'room 2 or Lounge data 0,2,4,0 'room 3 or hallway data 0,0,0,3 'room 4 or men's room data 6,0,0,2 'room 5 or game room data 0,5,0,0 'room 6 or package room dim as string room(6) dim as integer z 'assigning room names room(1) = &quot;Side-walk in front of Bruno's.&quot; room(2) = &quot;Lounge area.&quot; room(3) = &quot;Hallway in front of the bathrooms.&quot; room(4) = &quot;Men's room.&quot; room(5) = &quot;Game room.&quot; room(6) = &quot;Package room.&quot; rn = 1 'rn means room number screen 18 #include &quot;name.bas&quot; main: 'this is the moving around part of the interaction cls locate 9 print player_name; &quot;,&quot; print : print &quot;You are in the &quot;; room(rn) if key(rn,1) &lt;&gt; 0 then print &quot;There is a door to the north&quot; if key(rn,2) &lt;&gt; 0 then print &quot;There is a door to the south&quot; if key(rn,3) &lt;&gt; 0 then print &quot;There is a door to the east&quot; if key(rn,4) &lt;&gt; 0 then print &quot;There is a door to the west&quot; print &quot;(type 'exit' to quit the game)&quot; input &quot;Which direction would you like to go? (n, s, e, w) &quot;, d$ if d$ &lt;&gt; &quot;n&quot; then if d$ &lt;&gt; &quot;s&quot; then if d$ &lt;&gt; &quot;e&quot; then if d$ &lt;&gt; &quot;w&quot; then if d$ &lt;&gt; &quot;exit&quot; then gosub bad_input else goto wrong_way end if end if end if end if end if wrong_way: if d$ = &quot;n&quot; then if key(rn,1) = 0 then cls locate 9 print &quot;You can't go that way&quot; sleep 1000 else rn = key(rn,1) end if end if if d$ = &quot;s&quot; then if key(rn,2) = 0 then cls locate 9 print &quot;You can't go that way&quot; sleep 1000 else rn = key(rn,2) end if end if if d$ = &quot;e&quot; then if key(rn,3) = 0 then cls locate 9 print &quot;You can't go that way&quot; sleep 1000 else rn = key(rn,3) end if end if if d$ = &quot;w&quot; then if key(rn,4) = 0 then cls locate 9 print &quot;You can't go that way&quot; sleep 1000 else rn = key(rn,4) end if end if if d$ = &quot;exit&quot; then end if rn &gt; 1 and rn &lt; 6 then goto main if rn = 1 then gosub room1 if rn = 6 then gosub room6 goto main bad_input: cls locate 9 print &quot;error: not a valid entry&quot; print &quot;please enter n, s, e, w, or exit&quot; print &quot;press any key to continue&quot; while inkey$ = &quot;&quot;: wend return room1: if z = 0 then goto main else cls print &quot;Congratulations, you figured it out&quot; while inkey$ = &quot;&quot;: wend end return room6: if rn = 6 then z = 1 end if return</code></pre></div> <p>and here is the &quot;name.bas&quot; file thats gonna be my intro story line. the code above won't compile with out it.</p> <div class="code"> <pre><code>dim as string player_name locate 9 input &quot;what is your name? &quot;, player_name</code></pre></div> 
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