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		<title>Making a battle tanks clone?</title>
		<link>http://gamedesign.wikidot.com/forum/t-25852/making-a-battle-tanks-clone</link>
		<description>Posts in the discussion thread &quot;Making a battle tanks clone?&quot;</description>
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		<lastBuildDate>Mon, 17 Aug 2026 23:03:38 +0000</lastBuildDate>
		
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				<guid>http://gamedesign.wikidot.com/forum/t-25852#post-66685</guid>
				<title>Re: Making a battle tanks clone?</title>
				<link>http://gamedesign.wikidot.com/forum/t-25852/making-a-battle-tanks-clone#post-66685</link>
				<description></description>
				<pubDate>Sat, 10 Nov 2007 18:07:15 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks link. That works pretty well.</p> <p>-webfaction</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25852#post-65532</guid>
				<title>Re: Making a battle tanks clone?</title>
				<link>http://gamedesign.wikidot.com/forum/t-25852/making-a-battle-tanks-clone#post-65532</link>
				<description></description>
				<pubDate>Wed, 07 Nov 2007 04:36:42 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, assuming you haven't tried it, the best way to do anything that's involved with gravity and so on is to use &quot;yVel&quot;- basically, Y Velocity, or Vertical Velocity.</p> <p>When the bullet is fired, you set its yVel to whatever it is you want it as (I'm assuming in this case it'll be determined by how much energy they put into the shot). Let's say -5 for now. Then, at the end of the loop, or wherever you adjust the bullet sprites and so on, you change the sprite's Y position by adding on its yVel. Then, you add 1 onto its yVel, and so every time it gradually rises less and then eventually falls.</p> <p>Hope that's explained properly. :P</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25852#post-65425</guid>
				<title>Re: Making a battle tanks clone?</title>
				<link>http://gamedesign.wikidot.com/forum/t-25852/making-a-battle-tanks-clone#post-65425</link>
				<description></description>
				<pubDate>Tue, 06 Nov 2007 21:29:22 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>12755</wikidot:authorUserId>				<content:encoded>
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						 <p>When you say tanks, do you mean like <a href="http://en.wikipedia.org/wiki/Pocket_Tanks">Pocket Tanks</a> ?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-25852#post-65318</guid>
				<title>Making a battle tanks clone?</title>
				<link>http://gamedesign.wikidot.com/forum/t-25852/making-a-battle-tanks-clone#post-65318</link>
				<description></description>
				<pubDate>Tue, 06 Nov 2007 14:50:22 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey guys,</p> <p>I decided that i would like to try and make a clone of tanks. My one problem is i'm not sure about the best way to make the bullet rise and then fall. i have tried a few different ways that are useable but they just seem alittle &quot;stiff&quot;. Any ideas?</p> <p>Thanks<br /> -Webfaction</p> 
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