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		<title>Easiest way to make an MMORPG?</title>
		<link>http://gamedesign.wikidot.com/forum/t-23660/easiest-way-to-make-an-mmorpg</link>
		<description>Posts in the discussion thread &quot;Easiest way to make an MMORPG?&quot; - Seriously?</description>
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		<lastBuildDate>Sun, 19 Jul 2026 19:08:30 +0000</lastBuildDate>
		
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				<guid>http://gamedesign.wikidot.com/forum/t-23660#post-59994</guid>
				<title>Re: Easiest way to make an MMORPG?</title>
				<link>http://gamedesign.wikidot.com/forum/t-23660/easiest-way-to-make-an-mmorpg#post-59994</link>
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				<pubDate>Fri, 19 Oct 2007 19:17:34 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>You know what, I've just realized how stupid my response was. Sorry about that. Yeah, so networking first. Even if we did a simple connect-test, we'd still have to write a client-server system, right? &#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-23660#post-59904</guid>
				<title>Re: Easiest way to make an MMORPG?</title>
				<link>http://gamedesign.wikidot.com/forum/t-23660/easiest-way-to-make-an-mmorpg#post-59904</link>
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				<pubDate>Fri, 19 Oct 2007 13:21:58 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>Is there a point in considering network stuff until you know what's going to be transmitted across the network? &#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-23660#post-59808</guid>
				<title>Re: Easiest way to make an MMORPG?</title>
				<link>http://gamedesign.wikidot.com/forum/t-23660/easiest-way-to-make-an-mmorpg#post-59808</link>
				<description></description>
				<pubDate>Fri, 19 Oct 2007 06:01:28 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Well&#8230; first thing I guess would be to identify the different elements to making an MMORPG, then ways to experiment with each one. First thing to come to mind is, obviously, the Network stuff going on behind it all.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-23660#post-59732</guid>
				<title>Easiest way to make an MMORPG?</title>
				<link>http://gamedesign.wikidot.com/forum/t-23660/easiest-way-to-make-an-mmorpg#post-59732</link>
				<description></description>
				<pubDate>Fri, 19 Oct 2007 00:20:02 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>The MMORPG. At some point, we're going to have to try an experiment at least once. Any ideas for easy experiments? &#8212;hartnell</p> 
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