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		<title>Flipping in AS</title>
		<link>http://gamedesign.wikidot.com/forum/t-21085/flipping-in-as</link>
		<description>Posts in the discussion thread &quot;Flipping in AS&quot;</description>
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		<lastBuildDate>Mon, 07 Sep 2026 12:11:06 +0000</lastBuildDate>
		
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				<guid>http://gamedesign.wikidot.com/forum/t-21085#post-52797</guid>
				<title>Re: Flipping in AS</title>
				<link>http://gamedesign.wikidot.com/forum/t-21085/flipping-in-as#post-52797</link>
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				<pubDate>Fri, 28 Sep 2007 01:14:29 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah, that's more or less along the same lines as the problem I was having. Although I think something different may have been happening with that guy. And also, -56 and 56 look like good flip-values for _xscale, there's no (noticeable) squashing/stretching of the clip.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-21085#post-52690</guid>
				<title>Re: Flipping in AS</title>
				<link>http://gamedesign.wikidot.com/forum/t-21085/flipping-in-as#post-52690</link>
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				<pubDate>Thu, 27 Sep 2007 18:36:55 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>You might want to try looking on <a href="http://board.flashkit.com/board/showthread.php?t=736495&amp;highlight=flip" target="_blank">this</a> forum.</p> <p>&#8230;matthew, still can't login. :)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-21085#post-52578</guid>
				<title>Re: Flipping in AS</title>
				<link>http://gamedesign.wikidot.com/forum/t-21085/flipping-in-as#post-52578</link>
				<description></description>
				<pubDate>Thu, 27 Sep 2007 11:02:25 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Sorry, nevermind, found it in another AS forum. It's a weird way though:</p> <div class="code"> <pre><code>mc._xscale = -50; //almost perfect horizontal flip, squashes it slightly, yet to find the &quot;perfect&quot; number</code></pre></div> 
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				<guid>http://gamedesign.wikidot.com/forum/t-21085#post-52572</guid>
				<title>Flipping in AS</title>
				<link>http://gamedesign.wikidot.com/forum/t-21085/flipping-in-as#post-52572</link>
				<description></description>
				<pubDate>Thu, 27 Sep 2007 10:47:26 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, I've come to working a bit more on the player animation, and as usual I've made the animation for one direction only. Natrually, my first impulse is to just horizontally flip the sprite when it needs to face the other direction. However, from what I've seen, it doesn't look like AS has any sort of &quot;movieClip.flip&quot; function or anything similar. I've tried duplicating all the frames and flipping them individually to get some animation for the other direction, but for some reason it's unaligning them on the X axis which makes the animation look weird.</p> <p>So yeah, my question is, is there any easy way to flip a Movie Clip in AS?</p> 
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