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		<title>Types of Movement : Exploratory</title>
		<link>http://gamedesign.wikidot.com/forum/t-19636/types-of-movement:exploratory</link>
		<description>Posts in the discussion thread &quot;Types of Movement : Exploratory&quot; - What kinds are there?</description>
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				<guid>http://gamedesign.wikidot.com/forum/t-19636#post-48997</guid>
				<title>Re: Types of Movement : Exploratory</title>
				<link>http://gamedesign.wikidot.com/forum/t-19636/types-of-movement:exploratory#post-48997</link>
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				<pubDate>Fri, 14 Sep 2007 07:45:48 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <h4><span>Speed and Direction Movement</span></h4> <p>Speed and Direction are used as a vector and translated from polar into grid co-ordinates (u9 is the master of this).</p> <h4><span>Following Movement</span></h4> <p>The game object follows another.</p> <h4><span>Formation Movement</span></h4> <p>The game object moves in a formation.</p> <h4><span>Indirect Movement</span></h4> <p><a href="http://gamedesign.wikidot.com/gravity">gravity</a>, wind, magnetism, sliding (as inertia) and other forces.</p> <h4><span>Orbiting</span></h4> <p>Self-explanitory.</p> <h4><span>Random Movement</span></h4> <h4><span>360 movement</span></h4> <h4><span>Tank Movement</span></h4> <p>or, Tank Control?</p> <p>Ok, I'm done for now. Take it and run with it. :) &#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-19636#post-48996</guid>
				<title>Re: Types of Movement : Exploratory</title>
				<link>http://gamedesign.wikidot.com/forum/t-19636/types-of-movement:exploratory#post-48996</link>
				<description></description>
				<pubDate>Fri, 14 Sep 2007 07:42:42 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <h3><span>Grid Movement, or RPG Movement</span></h3> <div class="code"> <pre><code>Check if tiliod mod 0 If so Stop speed. Can move If not Still Moving, can't change direction ' need coffee, not complete</code></pre></div> <h4><span>Frog Throwing</span></h4> <p>Aim for destination and throw that freekin frog! The difference between grid movement and frog throwing is that it stops at the &quot;landing zone&quot; rather than a grid. This allows the frog to move even when being moved by logs. For more info see <a href="http://gamedesign.wikidot.com/playbasic:frog-throwing-in-playbasic-tutorial">Frog Throwing in PlayBasic Tutorial</a>.</p> <p>(more to come)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-19636#post-48994</guid>
				<title>Types of Movement : Exploratory</title>
				<link>http://gamedesign.wikidot.com/forum/t-19636/types-of-movement:exploratory#post-48994</link>
				<description></description>
				<pubDate>Fri, 14 Sep 2007 07:38:38 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>This is an exploratory topic, meaning that we're just exploring the topic :P. It occurred to me that there are many &quot;types&quot; of movement than the common types. The goal is simple, create a list of all the types of movement we can think of. Let me know if I missed any :</p> <h4><span>Teleporting</span></h4> <div class="code"> <pre><code>x = teleport_location;</code></pre></div> <h4><span>&quot;Smooth Movement&quot;</span></h4> <p>&quot;Smooth movement&quot; is just teleporting rapidly in small amounts, based on the current location.</p> <div class="code"> <pre><code>x = x + 1</code></pre></div> <h4><span>h / vSpeed Movement</span></h4> <p>Movement based on a variable which contains the rate of movement.</p> <div class="code"> <pre><code>x = x + hSpeed;</code></pre></div> <p>(more to come)</p> 
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