<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Continuing FBHacker</title>
		<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker</link>
		<description>Posts in the discussion thread &quot;Continuing FBHacker&quot; - Because the response is unanimous</description>
				<copyright></copyright>
		<lastBuildDate>Mon, 17 Aug 2026 23:30:54 +0000</lastBuildDate>
		
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-80040</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-80040</link>
				<description></description>
				<pubDate>Sat, 15 Dec 2007 15:24:14 +0000</pubDate>
				<wikidot:authorName>harmonv</wikidot:authorName>				<wikidot:authorUserId>49192</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>For teaching hackers about converting from one number base to another&#8230;..</p> <p>GDN has discovered a series of coded messages and been able to decipher only the fact that the DAY NUMBER portion of the messages date is instumental in decoding it.</p> <p>========================================<br /> If the message is dated 8 Dec 2007, the base would be 8</p> <p>Then the hacker converts the numbers from Base(daynumber) into Base(10),<br /> &#8230; then converts to ASCII. This would come after Square1's assignment, of course.)</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-80027</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-80027</link>
				<description></description>
				<pubDate>Sat, 15 Dec 2007 14:10:47 +0000</pubDate>
				<wikidot:authorName>harmonv</wikidot:authorName>				<wikidot:authorUserId>49192</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I saw them in QBExpress 24. They look like fun.<br /> I see forum posts about them and even reference made to them on your FB Tutorial page.<br /> I would like to find them on your site.<br /> I've check several FB Tutorials and even the GDN site map.<br /> The Hacker has managed to evade my every detection.<br /> Has he moved? Been liquidated? Sold out to MicroSoft?</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67789</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67789</link>
				<description></description>
				<pubDate>Wed, 14 Nov 2007 06:17:43 +0000</pubDate>
				<wikidot:authorName>square1</wikidot:authorName>				<wikidot:authorUserId>50803</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I have actually tricked myself with this one.</p> <p>Use these data instead :)</p> <p>Data 6,45,7,12,4<br /> Data 6,45,7,25,8<br /> Data 7,00,7,47,3<br /> Data 7,06,7,40,10<br /> Data 7,13,7,17,1<br /> Data 7,17,7,41,5<br /> Data 7,25,8,09,9<br /> Data 7,31,7,54,4<br /> Data 7,39,7,53,6<br /> Data 7,45,8,05,2<br /> Data 7,50,8,32,5<br /> Data 7,57,8,35,3<br /> Data 8,04,8,51,4<br /> Data 8,11,8,47,6<br /> Data 8,19,8,58,10<br /> Data 8,24,8,58,9<br /> Data 8,31,8,53,1<br /> Data 8,38,9,04,8<br /> Data 8,45,9,06,3<br /> Data 8,51,9,06,2<br /> Data 9,07,9,10,7<br /> Data 9,01,9,06,4<br /> Data 9,06,9,17,5<br /> Data 9,10,9,38,10<br /> Data 9,17,10,03,2<br /> Data 9,24,10,03,6<br /> Data 9,32,10,14,5<br /> Data 9,39,10,04,3<br /> Data 9,46,10,02,10<br /> Data 9,52,10,38,8<br /> Data 9,59,10,18,9<br /> Data 10,04,10,35,7<br /> Data 10,08,10,38,4<br /> Data 10,14,10,55,3<br /> Data 10,18,11,02,6<br /> Data 10,24,11,09,5<br /> Data 10,32,10,57,2<br /> Data 10,39,10,44,1<br /> Data 10,43,11,21,8<br /> Data 10,49,11,11,9<br /> Data 10,56,11,17,1<br /> Data 11,02,11,27,3<br /> Data 11,08,11,51,7<br /> Data 11,13,11,32,4<br /> Data 11,18,12,00,10<br /> Data 11,23,12,09,2<br /> Data 11,30,11,49,9<br /> Data 11,37,12,07,8<br /> Data 11,44,12,23,4<br /> Data 11,48,12,03,3<br /> Data 11,56,12,01,1<br /> Data 12,04,12,24,7<br /> Data 12,12,12,32,9<br /> Data 12,17,12,52,5<br /> Data 12,24,12,35,1<br /> Data 12,31,12,37,10<br /> Data 12,45,13,15,6<br /> Data 12,45,12,51,4<br /> Data 12,51,13,36,10<br /> Data 12,58,13,07,1<br /> Data 13,05,13,10,7<br /> Data 13,13,13,53,2<br /> Data 13,20,14,08,9<br /> Data 13,28,14,10,5<br /> Data 13,33,13,57,1<br /> Data 13,41,13,54,6<br /> Data 13,45,14,30,3<br /> Data 13,50,14,23,10<br /> Data 13,58,14,06,7<br /> Data 14,02,14,23,6<br /> Data 14,06,14,43,4<br /> Data 14,13,14,26,2<br /> Data 14,19,14,24,9<br /> Data 14,25,14,32,8<br /> Data 14,31,15,10,6<br /> Data 14,38,15,06,7<br /> Data 14,43,15,04,3<br /> Data 14,48,15,19,2<br /> Data 14,56,15,08,9<br /> Data 15,04,15,35,8<br /> Data 15,08,15,35,4</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67784</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67784</link>
				<description></description>
				<pubDate>Wed, 14 Nov 2007 06:06:10 +0000</pubDate>
				<wikidot:authorName>square1</wikidot:authorName>				<wikidot:authorUserId>50803</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>No worries :)</p> <p>Here is my next one, but it's quite a step up from the others -</p> <p>Probably should come later or be made easier, anyways, here we go:</p> <p>dim a as string<br /> do until a = &quot;Good Luck&quot;<br /> read a<br /> ?<br /> ? a<br /> sleep 3000<br /> cls</p> <p>loop<br /> end</p> <p>data&quot;Sandman here&#8230;&quot;<br /> data&quot;Bad news&#8230;&quot;<br /> data&quot;We have a traitor within our organization.&quot;<br /> data&quot;Sensitive information has been leaked from&quot;<br /> data&quot;the restricted area of our&#8230;&quot;<br /> data&quot;&#8230;Department for Questionable Practices.&quot;<br /> data&quot;Only 10 people are able to access this area.&quot;<br /> data&quot;We know that the traitor must have accessed the information&#8230;&quot;<br /> data&quot;&#8230;on September 18, 2007 while he or she was alone in the department.&quot;<br /> data&quot;Here is the raw data log of the entry control system from that day.&quot;<br /> data&quot;The first number of each line is the hour entered in 24 hour format&quot;<br /> data&quot;Then the minutes, then the hour and then the minute when they left&quot;<br /> data&quot;and lastly the ID number of that person.&quot;<br /> data&quot;Find out any ID numbers who were alone in the department on that day.&quot;<br /> data&quot;If we don't identify and neutralize that bastard quickly&#8230;&quot;<br /> data&quot;&#8230;we are all doomed.&quot;<br /> data&quot;Good Luck&quot;</p> <p>Data 6,45,7,12,4<br /> Data 6,45,7,25,8<br /> Data 7,00,7,47,3<br /> Data 7,06,7,40,10<br /> Data 7,13,7,17,1<br /> Data 7,17,7,41,5<br /> Data 7,25,8,09,9<br /> Data 7,31,7,54,4<br /> Data 7,39,7,53,6<br /> Data 7,45,8,05,2<br /> Data 7,50,8,32,5<br /> Data 7,57,8,35,3<br /> Data 8,04,8,51,4<br /> Data 8,11,8,47,6<br /> Data 8,19,8,58,10<br /> Data 8,24,8,58,9<br /> Data 8,31,8,53,1<br /> Data 8,38,9,04,8<br /> Data 8,45,9,06,3<br /> Data 8,51,9,06,2<br /> Data 9,07,9,10,7<br /> Data 9,01,9,06,4<br /> Data 9,06,9,17,5<br /> Data 9,10,9,38,10<br /> Data 9,17,10,03,2<br /> Data 9,24,10,03,6<br /> Data 9,32,10,14,5<br /> Data 9,39,10,04,3<br /> Data 9,46,10,02,10<br /> Data 9,52,10,38,8<br /> Data 9,59,10,18,9<br /> Data 10,04,10,35,7<br /> Data 10,08,10,38,4<br /> Data 10,14,10,55,3<br /> Data 10,18,11,02,6<br /> Data 10,24,11,09,5<br /> Data 10,32,10,57,2<br /> Data 10,39,10,44,1<br /> Data 10,43,11,21,8<br /> Data 10,49,11,11,9<br /> Data 10,56,11,17,1<br /> Data 11,02,11,27,3<br /> Data 11,08,11,51,7<br /> Data 11,13,11,32,4<br /> Data 11,18,12,00,10<br /> Data 11,23,12,09,2<br /> Data 11,30,11,49,9<br /> Data 11,37,12,07,8<br /> Data 11,44,12,23,4<br /> Data 11,48,12,03,3<br /> Data 11,56,12,01,1<br /> Data 12,04,12,24,7<br /> Data 12,12,12,32,9<br /> Data 12,17,12,52,5<br /> Data 12,24,12,35,1<br /> Data 12,31,12,37,10<br /> Data 12,37,13,15,6<br /> Data 12,45,12,51,4<br /> Data 12,51,13,36,10<br /> Data 12,58,13,07,1<br /> Data 13,05,13,10,7<br /> Data 13,13,13,53,2<br /> Data 13,20,14,08,9<br /> Data 13,28,14,10,5<br /> Data 13,33,13,57,1<br /> Data 13,41,13,54,6<br /> Data 13,45,14,30,3<br /> Data 13,50,14,23,10<br /> Data 13,58,14,06,7<br /> Data 14,02,14,23,6<br /> Data 14,06,14,43,4<br /> Data 14,13,14,26,2<br /> Data 14,19,14,24,9<br /> Data 14,25,14,32,8<br /> Data 14,31,15,10,6<br /> Data 14,38,15,06,7<br /> Data 14,43,15,04,3<br /> Data 14,48,15,19,2<br /> Data 14,56,15,08,9<br /> Data 15,04,15,35,8<br /> Data 15,09,15,28,4</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67505</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67505</link>
				<description></description>
				<pubDate>Tue, 13 Nov 2007 11:48:56 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Er, no, it was originally intended to be a wiki / book and was hosted here. There was much that was supposed to happen with it when I gave it to QBE to be a regular feature, but it was severely goofed. Only one challenge was to be published at a time and it wasn't even formatted correctly. It spurred me for a minute to continue work on the series but I got dragged down again. (And I'm still cleaning the mess here.)</p> <p>I think you have both skill and the right idea about challenges so I'll contact other people who have expressed interest and try to get us all together. In the meantime, please post more challenge ideas :)</p> <p>&#8212;hartnell</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67498</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67498</link>
				<description></description>
				<pubDate>Tue, 13 Nov 2007 11:30:21 +0000</pubDate>
				<wikidot:authorName>square1</wikidot:authorName>				<wikidot:authorUserId>50803</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi again,</p> <p>My own availability can be a bit patchy at times as well, but the concept is up my alley and being involved won't hurt my own learning curve, so I sure would be happy lending a hand.</p> <p>I gather initially it was just meant to be a regular contribution to QBE, where do you want to take it now?</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67492</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67492</link>
				<description></description>
				<pubDate>Tue, 13 Nov 2007 10:25:14 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Actually there's been much talk behind the scenes about turning FBHacker into a wiki / book. Since the publication of FBHacker in QBE, many people have discovered it. If I were to start an FBHacker project, would you be interested in helping out? I'm really busy and even though I really want to do this, I can't dedicate the time without for-sure gonna-be-there dedicated members to help.</p> <p>&#8212;hartnell</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67482</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67482</link>
				<description></description>
				<pubDate>Tue, 13 Nov 2007 09:45:11 +0000</pubDate>
				<wikidot:authorName>square1</wikidot:authorName>				<wikidot:authorUserId>50803</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hello, got myself an identity now:)</p> <p>Just thought the last part could be extended by Penny saying that it's all very well, but manual control is so 10 minutes ago and N00b should make himself useful by building an autopilot for the mower&#8230;</p> <p>What do you reckon?</p> <p>Also got a few more ideas, might manage to put another one together tomorrow - I trust you'll let me know when you want be to back off</p> <p>Cheers,</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67474</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67474</link>
				<description></description>
				<pubDate>Tue, 13 Nov 2007 09:20:20 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi Dirk. :) &#8212;hartnell</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-67425</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-67425</link>
				<description></description>
				<pubDate>Tue, 13 Nov 2007 04:53:48 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hey, I've got another one:</p> <p>print &quot;Pennywise here.&quot;<br /> sleep 1000<br /> cls<br /> print &quot;I didn't think you'd make it this far&quot;<br /> sleep 3000<br /> cls<br /> print &quot;But this time it's going to be something different&quot;<br /> sleep 3000<br /> cls<br /> print &quot;We've got something really special for you now&quot;<br /> sleep 3000<br /> cls<br /> print &quot;Just go out and mow the lawn, will you&quot;<br /> sleep 3500<br /> cls<br /> print &quot;You control the mower with the arrow keys,&#8230;&quot;<br /> sleep 3000<br /> cls<br /> print &quot;Shouldn't be too hard, even for&#8230;&quot;<br /> sleep 2000<br /> cls<br /> print &quot;never mind&#8230; Pennywise out&quot;<br /> sleep 2000<br /> cls</p> <p>DIM x AS INTEGER, y AS INTEGER<br /> declare function f() as integer<br /> SCREEN 18<br /> LINE (1,1)-(640,480), 10, bf<br /> x = 320<br /> y = 240<br /> DO<br /> sleep 15<br /> LINE (x,y)-(x-50,y-50), 50, bf<br /> IF MULTIKEY(&amp;h4B) AND x &gt; 50 THEN x = x+f<br /> IF MULTIKEY(&amp;h4D) AND x &lt; 640 THEN x = x+f<br /> IF MULTIKEY(&amp;h48) AND y &gt; 50 THEN y = y+f<br /> IF MULTIKEY(&amp;h50) AND y &lt; 480 THEN y = y+f<br /> LINE (x,y)-(x-50,y-50), 0, b<br /> LOOP WHILE NOT MULTIKEY(&amp;h1)<br /> WHILE INKEY$ = &quot;&quot;: WEND<br /> PRINT &quot;Press any key to exit&#8230;&quot;<br /> SLEEP<br /> function f as integer<br /> return int(rnd(1)*3)-1<br /> end function</p> <p>I' enjoying this ;)</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-66999</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-66999</link>
				<description></description>
				<pubDate>Mon, 12 Nov 2007 05:18:43 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Dirk from South Australia will do :)</p> <p>Glad you like it. Maybe if writing the program from scratch is too much for a complete noob the lines could be scrambled like this and he only has to put them in order:</p> <p>dim a as integer<br /> Data 84,97,114,103,101,116,58,32,116,104,101,32,80,114,105,109,101,32,77,105,110,105,115,116<br /> do<br /> Data 101,114,32,45,32,84,105,109,101,58,32,49,48,32,97,109,32,45,32,80,108,97,99,101,58<br /> sleep<br /> loop until a = 0<br /> Data 32,49,48,32,68,111,119,110,105,110,103,32,83,116,114,101,101,116<br /> print chr(a);<br /> read a</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-66997</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-66997</link>
				<description></description>
				<pubDate>Mon, 12 Nov 2007 05:12:33 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hi again,</p> <p>I wish I hadn't posted the solution, could an administrator please get rid of it?</p> <p>Cheers</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-66995</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-66995</link>
				<description></description>
				<pubDate>Mon, 12 Nov 2007 05:10:28 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>That freekin' rocks! Who be this that speakth cool ideas for FBHacker? :) &#8212;hartnell</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-66992</guid>
				<title>Re: Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-66992</link>
				<description></description>
				<pubDate>Mon, 12 Nov 2007 05:01:50 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hi Hartnell,</p> <p>How about this one:</p> <p>The Secret Service have obtained a few lines of code, which they believe will hold information regarding the plot of a terrorist cell.</p> <p>Data 84,97,114,103,101,116,58,32,116,104,101,32,80,114,105,109,101,32,77,105,110,105,115,116<br /> Data 101,114,32,45,32,84,105,109,101,58,32,49,48,32,97,109,32,45,32,80,108,97,99,101,58<br /> Data 32,49,48,32,68,111,119,110,105,110,103,32,83,116,114,101,101,116</p> <p>Noob must write a program that makes them readable.</p> <p>Solution:</p> <p>dim a as integer<br /> do<br /> read a<br /> print chr(a);<br /> loop until a = 0<br /> sleep</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15796#post-39765</guid>
				<title>Continuing FBHacker</title>
				<link>http://gamedesign.wikidot.com/forum/t-15796/continuing-fbhacker#post-39765</link>
				<description></description>
				<pubDate>Tue, 07 Aug 2007 03:03:33 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Allright, I get the message that everyone wants me to continue FBHacker. But, why not help? I need ideas. Before I start writing again, please post any ideas you have for FBHacker challenges.</p> <p>&#8212;hartnell</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>