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		<title>Works in Progress (new threads)</title>
		<link>http://gamedesign.wikidot.com/forum/c-6094/works-in-progress</link>
		<description>Threads in the forum category &quot;Works in Progress&quot; - Show your work in progress here and get feedback.</description>
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		<lastBuildDate>Tue, 17 Mar 2026 04:07:00 +0000</lastBuildDate>
		
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				<guid>http://gamedesign.wikidot.com/forum/t-552141</guid>
				<title>REALM OF HALLOWS</title>
				<link>http://gamedesign.wikidot.com/forum/t-552141/realm-of-hallows</link>
				<description>Angels and demons. Blood and steel.</description>
				<pubDate>Thu, 16 Aug 2012 03:46:12 +0000</pubDate>
				<wikidot:authorName>AeriumSoftware</wikidot:authorName>				<wikidot:authorUserId>1420448</wikidot:authorUserId>				<content:encoded>
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						 <p><strong>WWW.REALMOFHALLOWS.COM</strong></p> <p>Welcome to the Afterlife.</p> <p>It is not paradise. Not anymore. Not since Satan's demonic army breached the mighty gates of heaven. Where once there was peace and harmony for the souls of the righteous, there is now nothing but war and strife between the angels of heaven and the dregs of hell.</p> <p><strong>Realm of Hallows</strong> is an upcoming action-adventure PC game from newcomer indie developer <strong>Aerium Software</strong>. Do you have what it takes to survive the other side? Download the demo at the website. You can look forward to&#8230;</p> <ul> <li>Addicting hack-and-slash combat</li> <li>Intense, large-scale battles between angels and demons</li> <li>Other worldly environments</li> <li>A compelling story</li> </ul> <p>In the full version of the game, your great adventure will take you across the cosmic plains of the afterlife. Cross the skies from the violent war in heaven where the holy clash with the vile and no being, man or angel, can be trusted, to the dark forests of purgatory, where nightmares and reality become intertwined, and down into the dark, torturous fires of hell, where any shred of hope or humanity left in your soul will die a wretched death.</p> <p>Thank you for your interest in this project. We are sure you will find your demon slaying experience to be utterly satisfactory.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-32163</guid>
				<title>TrackDown v0.2</title>
				<link>http://gamedesign.wikidot.com/forum/t-32163/trackdown-v0-2</link>
				<description>Now that Low Battery is done, I&#039;ve gotten around to doing more work on this.</description>
				<pubDate>Thu, 20 Dec 2007 23:49:41 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, yeah, since I finished Low Battery I've been happy that I can now work on this when I want to. :) So in the past week I've started doing some work on both it and the Tile Editor, and the most noticeable additions is the new ability to save/load levels and also play them in the game, which makes this version (despite still being a demo) a fairly playable one.</p> <p>A proper list of the new additions is-<br /> - Editor can now load, save levels and make campaign files (explained in Documentation).<br /> - Editor is divided into seperate modes (again, explained in Documentation).<br /> - Editor can now place enemies.<br /> - TrackDown can now load levels and play them, as well as switching between levels to play a certain amount in order.<br /> - TrackDown now has a health system, and the enemies shoot at you. However, there is no game over function- if you get 0 health, nothing happens. It's just in there to look nice so far.<br /> - An ammo system for TrackDown as well. Your pistol has infinite ammo, but you have 100 ammo for Machine Gun and Shotgun. When you run out, you can't fire anymore.<br /> - Some new enemy sprites as well.</p> <p>That's the general idea of the new additions. You can download the latest version <a href="http://www.savefile.com/files/855377">here</a>.</p> <p>You can also find the updated version of the Tile Editor Documentation <a href="http://pic2.piczo.com/thisurl/?g=24434755">here</a>.</p> <p>Notes-</p> <p>The main menu is very incomplete, it's currently just a text display that lets you select a campaign. Upon running the game, you will see a list of numbers (probably 1-5), and then be asked to select a campaign. The list of numbers shows how many campaigns have been found, and you can put in its corresponding number to select that level.</p> <p>A quick explanation of each campaign-</p> <p>1- A small room with a bunch of enemies that don't do anything. This is only really fun for standing right in front of the line of enemies and moving back and forth, and watching the little wave they do as they turn to face you.<br /> 2- Another room with a lot enemies that do shoot at you. But again, you can't die so it doesn't matter.<br /> 3- Two small levels in a row that I made to demonstrate what can be done with the game so far. This is what I recommend you play.<br /> 4- A room where you're surrounded by enemies that shoot at you. I left this in because the bullets that the enemies fire make a kinda cool pattern.<br /> 5- Two small rooms made to test the level switching, you probably shouldn't bother playing this one.</p> <p>Controls-<br /> WASD- Move<br /> Left Click- Shoot<br /> Right Click- Knife Attack<br /> 1,2,3- Change Weapon (1- Pistol, 2- Machine Gun, 3- Shotgun)<br /> Shift- Walk slowly (currently useless, but will have a use later on)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-30945</guid>
				<title>WIP (No title)</title>
				<link>http://gamedesign.wikidot.com/forum/t-30945/wip-no-title</link>
				<description></description>
				<pubDate>Thu, 13 Dec 2007 03:06:43 +0000</pubDate>
				<wikidot:authorName>McGuire</wikidot:authorName>				<wikidot:authorUserId>14012</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so heres a new project I'm working on to refresh my mind on how to use Brutus2D. It will be another text based game, but hopefully an improved one from my last one.</p> <p>I need to know how to do the game loop, but you haven't done a tutorial on that yet.</p> <p>Suggestions? Errors?</p> <p>-Josh</p> <div class="code"> <pre><code>dim gameover ''wether or not you can play '''''''''''''''''' dim answer ''holding players input dim response ''holding response info dim player_name '' players character name dim player_currency ''players money count dim health ''players health value dim mana ''players mana value dim warrior ''playable class dim mage ''playable class dim paladin ''playable class dim rogue ''playable class dim player_class ''players class that he has chosen dim node ''''''''''''''''''''''' gameover = false ''game isn't over untile I say it is health = 100 ''default mana = 100 ''default player_name = default ''default for debugging player_currency = 0 ''starting with 0 money player_class = default ''starting with no class node = 1 '''''''''''''''''''''''' console.initialize ''players information console.writeline console.writeline &quot;Name: &quot;&amp;player_name&amp;&quot;&quot; if player_class = warrior or paladin or mage or rogue then console.writeline &quot;Health: &quot;&amp;health&amp;&quot;&quot; if player_class = mage or paladin then console.writeline &quot;Mana: &quot;&amp;mana&amp;&quot;&quot; if player_class = mage then console.writeline &quot;Class: Mage&quot; elseif player_class = warrior then console.writeline &quot;Class: Warrior&quot; elseif player_class = rogue then console.writeline &quot;Class: Rogue&quot; elseif player_class = paladin then console.writeline &quot;Class: Paladin&quot; end if console.writeline &quot;Money: &quot;&amp;player_currency&amp;&quot;&quot; console.writeline ''''' ''''Starting of game case 1 console.writeline &quot;Blah blah..&quot; console.terminate</code></pre></div> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28271</guid>
				<title>Sonic Ultimate Battlez</title>
				<link>http://gamedesign.wikidot.com/forum/t-28271/sonic-ultimate-battlez</link>
				<description>My New Sonic Game</description>
				<pubDate>Sat, 24 Nov 2007 16:47:25 +0000</pubDate>
				<wikidot:authorName>macjsus09</wikidot:authorName>				<wikidot:authorUserId>51032</wikidot:authorUserId>				<content:encoded>
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						 <p>It's not quite done and i'mm having some problems with but it will be here. ^_^</p> <p>Here is an ad for it:</p> <p><a href="http://macjsus.wikidot.com/local--files/welcome/Game%20Pix.PNG">http://macjsus.wikidot.com/local--files/welcome/Game%20Pix.PNG</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-24634</guid>
				<title>A  tiny little particle effect</title>
				<link>http://gamedesign.wikidot.com/forum/t-24634/a-tiny-little-particle-effect</link>
				<description></description>
				<pubDate>Sat, 27 Oct 2007 18:50:49 +0000</pubDate>
				<wikidot:authorName>webfaction</wikidot:authorName>				<wikidot:authorUserId>41828</wikidot:authorUserId>				<content:encoded>
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						 <p>I was playing defender on my 360 (xbl arcade!) and I decided to try and make a little ship that flew around and had a particle effect. Heres what i ended up with</p> <p>It's compressed as an .rar file</p> <p>heres the link:<br /> <a href="http://72.41.178.119/downloads/Particle.rar">http://72.41.178.119/downloads/Particle.rar</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-20165</guid>
				<title>Our biggest project in early phase.</title>
				<link>http://gamedesign.wikidot.com/forum/t-20165/our-biggest-project-in-early-phase</link>
				<description>We have a team project with my girlfriend (ok, she is a woman lol)</description>
				<pubDate>Tue, 18 Sep 2007 18:07:23 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Well, cant show the source&#8230;lol&#8230;but i think you can all imagine that :D<br /> My girlfriend is pregnant so i guess this project is aiming to create fully functional human, man or woman.</p> <p>Platform is earth, language is Finnish at start (might be expanded later). Project is aimed to finish somewhere at next spring.</p> <p>Yes, i am happy man now. :)</p> <p><em>E.K.Virtanen</em><br /> <em>www.ascii-world.com</em></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-19821</guid>
				<title>u9 racer</title>
				<link>http://gamedesign.wikidot.com/forum/t-19821/u9-racer</link>
				<description>not so much a work in progress, but the latest version is still in the making.</description>
				<pubDate>Sun, 16 Sep 2007 11:41:32 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>12755</wikidot:authorUserId>				<content:encoded>
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						 <p>I have updated the last public version (v10) of u9 racer to work with the latest version of Brutus. It includes some graphics such as barriers etc. which will be collide-able in the next version. Here's a link to the download, which also includes and executable:</p> <p><a href="http://brutus2d.proboards44.com/index.cgi?board=showcase&amp;action=display&amp;thread=1146523959&amp;page=4#1189862790">http://brutus2d.proboards44.com/index.cgi?board=showcase&amp;action=display&amp;thread=1146523959&amp;page=4#1189862790</a></p> <p>Sorry, i have no screen-shot available.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-19810</guid>
				<title>Pong! Yer DEAD!</title>
				<link>http://gamedesign.wikidot.com/forum/t-19810/pong-yer-dead</link>
				<description>B2D JS Pong Clone</description>
				<pubDate>Sun, 16 Sep 2007 05:02:07 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>B2D JS Pong Clone</p> <p>I promised myself I'd get this done before I went to sleep but I've been up for two days and I just had to create a finished sprite set for it.</p> <p><a href="http://www.savefile.com/files/1059340">http://www.savefile.com/files/1059340</a></p> <p>It's about 1/4th done but all sprites included.</p> <p>Thanks Woad. You provided the key. (not included yet :) )</p> <p>&#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-18715</guid>
				<title>B2D: Plastic Thing of Satan</title>
				<link>http://gamedesign.wikidot.com/forum/t-18715/b2d:plastic-thing-of-satan</link>
				<description>Coming soon!</description>
				<pubDate>Wed, 05 Sep 2007 17:21:18 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I've realized that I need to get my game programming skills back in shape, so I'm now writing a series of games to get me back into a programmer's mindset. The first of these games is <em>Plastic Thing of Satan</em>. :) It will arrive either later on today or first thing tomorrow.</p> <p>&#8212;hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-16849</guid>
				<title>Defence!</title>
				<link>http://gamedesign.wikidot.com/forum/t-16849/defence</link>
				<description>A side-project I really should have finished by now. :P</description>
				<pubDate>Tue, 21 Aug 2007 05:30:52 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Defence! is a side-project I've had for a little while now. Due to laziness, it isn't finished, but Hartnell wants the current version so here it is.</p> <p>The aim is to defend the transports from the enemies that shoot at them.</p> <p>Current Features:<br /> User Input pretty much finished (may need to add something else if I add another enemy type)<br /> AI- enemies shoot at transports<br /> Explosion animation<br /> Basic level progression system.</p> <p>Planned:<br /> Really should make a start menu, work on progression system and maybe make a new enemy type or two.</p> <p>Bugs:<br /> Explosion animation seems to occasionally not disappear and keep looping. No idea why.</p> <p><a href="http://www.savefile.com/files/988909">Download (about 811 kb)</a>- source and .exe included.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-14594</guid>
				<title>Not my but looks pretty neat.</title>
				<link>http://gamedesign.wikidot.com/forum/t-14594/not-my-but-looks-pretty-neat</link>
				<description></description>
				<pubDate>Mon, 23 Jul 2007 04:55:18 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p><a href="http://www.freebasic.net/forum/viewtopic.php?t=8950">http://www.freebasic.net/forum/viewtopic.php?t=8950</a></p> <p><em>E.K.Virtaen</em></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-12759</guid>
				<title>TrackDown</title>
				<link>http://gamedesign.wikidot.com/forum/t-12759/trackdown</link>
				<description>A small demonstration of it, anyway.</description>
				<pubDate>Sun, 01 Jul 2007 11:00:48 +0000</pubDate>
				<wikidot:authorName>Linkage</wikidot:authorName>				<wikidot:authorUserId>19255</wikidot:authorUserId>				<content:encoded>
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						 <p>As some of you may know, my current main project is TrackDown, a top-view shooting game. This is what I've done so far on it, haven't really done much work on it in a while. It also comes with a graphical tile editor that's designed for use with it, the tile editor also isn't finished. There isn't really an readme to explain how to use the editor yet but I may make one soon, or at least post a short explanation here.</p> <p><a href="http://www.savefile.com/files/855377">Download</a></p> <p>Both source and .exes are included.</p> <p>Controls: Mouse- Aim<br /> Click- Shoot<br /> Right Click- Knife attack (no animation for it yet, just has text alert in the corner)<br /> WASD- move</p> <p>Note how if you move behind a wall the enemy can not see you. :)</p> 
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