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		<title>Showcase (new posts)</title>
		<link>http://gamedesign.wikidot.com/forum/c-6093/showcase</link>
		<description>Posts in the forum category &quot;Showcase&quot; - Show off your finished games here.</description>
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		<lastBuildDate>Mon, 07 Sep 2026 11:32:06 +0000</lastBuildDate>
		
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				<guid>http://gamedesign.wikidot.com/forum/t-420054#post-1322289</guid>
				<title>Battlefields TCG, World at War - Print &amp; Play!: Battlefields TCG, World at War - Print &amp; Play!</title>
				<link>http://gamedesign.wikidot.com/forum/t-420054/battlefields-tcg-world-at-war-print-play#post-1322289</link>
				<description></description>
				<pubDate>Tue, 06 Dec 2011 19:57:07 +0000</pubDate>
				<wikidot:authorName>Pencho Semov</wikidot:authorName>								<content:encoded>
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						 <p>Hello,</p> <p>I am a bachelor in game development (although I am looking to be a game designer) and while I am looking for a job still (graduated a few months ago) I am spending my time working on a blog of mine and making games. The most recent game I made is a TCG that anyone may print and play. If you wish to see what its all about check out my blog - you can download it from there.</p> <p>nom7ak.blogspot.com</p> <p>If anyone would like to do a project with me I would be happy to! You will find the Battlefields TCG archive attached to this post. I hope you enjoy the stuff I do on my blog and I am looking forward to any questions or suggestions.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-103554</guid>
				<title>My first FreeBasic game: Re: My first FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-103554</link>
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				<pubDate>Thu, 07 Feb 2008 05:15:04 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>Yeah, it works fine now, and I can play it which is good. :)</p> <p>It's good, seems to work fine and has some good questions. My advice would be to give it some more questions and actually randomly generate some of them so it's not always the same.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-103152</guid>
				<title>My first FreeBasic game: Re: FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-103152</link>
				<description></description>
				<pubDate>Wed, 06 Feb 2008 14:59:05 +0000</pubDate>
				<wikidot:authorName>bmatthew1</wikidot:authorName>				<wikidot:authorUserId>11779</wikidot:authorUserId>				<content:encoded>
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						 <p>Okay tehraptor the new link works perfectly.</p> <p>Not bad for your first FreeBasic game. :)</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-103069</guid>
				<title>My first FreeBasic game: Re: FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-103069</link>
				<description></description>
				<pubDate>Wed, 06 Feb 2008 11:59:39 +0000</pubDate>
				<wikidot:authorName>tehraptor</wikidot:authorName>				<wikidot:authorUserId>69841</wikidot:authorUserId>				<content:encoded>
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						 <p>Okay, I think I fixed the problem, so try downloading again.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-103015</guid>
				<title>My first FreeBasic game: Re: My first FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-103015</link>
				<description></description>
				<pubDate>Wed, 06 Feb 2008 08:19:09 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, I'm using IE and if I try &quot;Save Target As&#8230;&quot; all I end up with is a text file full of gibberish.</p> <p>And by the way, is this source code or an .exe? If it's source I can' try it, I don't have FreeBasic.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-102780</guid>
				<title>My first FreeBasic game: Re: My first FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-102780</link>
				<description></description>
				<pubDate>Tue, 05 Feb 2008 20:42:03 +0000</pubDate>
				<wikidot:authorName>tehraptor</wikidot:authorName>				<wikidot:authorUserId>69841</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmm&#8230; It works fine for me?<br /> If you are useing firefox, you need to right click and click on &quot;save link as&quot;.<br /> -Tehraptor</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-101136</guid>
				<title>My first FreeBasic game: Re: My first FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-101136</link>
				<description></description>
				<pubDate>Sat, 02 Feb 2008 02:14:19 +0000</pubDate>
				<wikidot:authorName>bmatthew1</wikidot:authorName>				<wikidot:authorUserId>11779</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmmm, the link to the file doesn't seem to be working correctly. :(</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-38982#post-101003</guid>
				<title>My first FreeBasic game: My first FreeBasic game</title>
				<link>http://gamedesign.wikidot.com/forum/t-38982/my-first-freebasic-game#post-101003</link>
				<description></description>
				<pubDate>Fri, 01 Feb 2008 21:49:22 +0000</pubDate>
				<wikidot:authorName>tehraptor</wikidot:authorName>				<wikidot:authorUserId>69841</wikidot:authorUserId>				<content:encoded>
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						 <p>This is my first game in freebasic. I am fairly new to GDN.</p> <p><a href="http://funfunfungames.wikidot.com/local--files/game-maker-wiki/Question%20Game.exe">download link</a></p> <p>The object is to correctly answer the questions.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352#post-93820</guid>
				<title>ShadowCast demo: Re: ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo#post-93820</link>
				<description></description>
				<pubDate>Sat, 19 Jan 2008 03:09:56 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>WinRAR, or some other software that supports RAR archives.</p> <p>/u9</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352#post-92378</guid>
				<title>ShadowCast demo: Re: ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo#post-92378</link>
				<description></description>
				<pubDate>Wed, 16 Jan 2008 16:52:52 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
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						 <p>&quot;since it's compiled&quot;</p> <p>It might &quot;compile&quot; to byte code, but it is highly unlikely that it compiles to machine code.<br /> In fact their own page calls it an interpreter.</p> <p><a href="http://www.example.com">http://www.underwaredesign.com/staticpages/playbasic/compare1.htm</a></p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352#post-91912</guid>
				<title>ShadowCast demo: Re: ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo#post-91912</link>
				<description></description>
				<pubDate>Tue, 15 Jan 2008 19:04:11 +0000</pubDate>
				<wikidot:authorName>firebolt2000</wikidot:authorName>				<wikidot:authorUserId>64296</wikidot:authorUserId>				<content:encoded>
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						 <p>How do you open a .rar file? I can't get past that part.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084#post-75294</guid>
				<title>Low Battery: Re: Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery#post-75294</link>
				<description></description>
				<pubDate>Tue, 04 Dec 2007 04:56:10 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>By the way, you can now download the .exe version <a href="http://www.savefile.com/files/1240749">here</a>. This one won't require Flash Player to be on your computer to play, so if you've been playing it in your browser I'd suggest playing this version 'cause it'll probably run better. It is larger though (but still slightly less than a mb).</p> <p>Also, I have realised a slight problem/bug with the game. It would seem that after dying and restarting, you may encounter the problems that others have experienced. I'm fairly sure this is due to my method of shutting down the game after death and then re-initialising it- because, to my frustration, upon going to a different Scene from AS, Flash will continue to execute the previous code, so I simply resorted to placing all the game code into an if (alive) condition. However, I'm thinking that upon re-initialisation, my lack to properly clean up the left-overs of the previous run may be interfering with it. If I can be bothered, I might try fix this, but considering it's too late for anything to count (competition-wise), I may not.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352#post-74379</guid>
				<title>ShadowCast demo: Re: ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo#post-74379</link>
				<description></description>
				<pubDate>Sat, 01 Dec 2007 11:14:49 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>12755</wikidot:authorUserId>				<content:encoded>
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						 <p>I've just implemented aiming and firing of the AI, and it works like a charm :) I even lost my first game against it. So that part is taken care of, it now shoots reasonably good shots, with human-like mistakes.</p> <p>What i want it to do is move around a bit smartly. I want it to use the rocks for cover, and not just be an open target. My research seems to be telling me that the tank that is further away from the rock between the two, has an advantage. This is because it actually can get the other tank in line-of-sight without itself being in line-of-sight, ergo, it can fire without being fired upon.</p> <p>Here's a &quot;drawing&quot;</p> <div class="code"> <pre><code>' | ___ +-|-+ / \ +---+ | o | |rock| | o | +---+ \____/ +-|-+ |</code></pre></div> <br /> The negative side of being further away from the rock is that it is slower around the rock, so if it has more damage, the tank closer to the rock can just charge out from the rock and kill it. So i guess i have to work this into the ai also. <p>So i guess i need to take damage and distance to the covering rock into account. and probably some other stuff too.</p> <p>Aaaanyways, I check the first post for download info.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352#post-74320</guid>
				<title>ShadowCast demo: Re: ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo#post-74320</link>
				<description></description>
				<pubDate>Sat, 01 Dec 2007 05:25:12 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Assuming all you'd want it do is move around and shoot, I'd think random movement would be good enough for the base. :P Although you could take things into account like it makes sure it only moves to a point where it has a clear shot at the player, or perhaps if it's low on Health it tries to find a nearby spot that provides it with cover. Anything else you'd want it to do?</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-28352#post-73978</guid>
				<title>ShadowCast demo: Re: ShadowCast demo</title>
				<link>http://gamedesign.wikidot.com/forum/t-28352/shadowcast-demo#post-73978</link>
				<description></description>
				<pubDate>Fri, 30 Nov 2007 09:10:05 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>12755</wikidot:authorUserId>				<content:encoded>
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						 <p>I have updated this to include collision detection and damage. Also there is a delay between the firing of the shell and until it hits. It looks kinda cool i think. Try it out (if you can).</p> <p>The collision test is done when you fire by simply calculating if the line between the tank and the target collides with any object on the screen. This is a simple line-circle intersection test. I give my shell thickness by adding the shells size to the radius of the circle i am testing against. Works like a charm :) Anyway, the farther the intersection with a circle is, the more the explosion is delayed giving the impression that the shell is traveling through the air, even though you don't see anything but the recoil of the cannon and the explosion some ms later.</p> <p>Now if anybody could just tell me how i make the enemy AI and i would have a game done here! Currently the enemy cannon is tracking the player. I need to make some kind of decision when to fire, and i need to make the enemy move around to protect himself and/or chase the player.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084#post-73929</guid>
				<title>Low Battery: Re: Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery#post-73929</link>
				<description></description>
				<pubDate>Fri, 30 Nov 2007 05:04:40 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah, it can lag a little bit on players that aren't the best, e.g. just in your browser which is why I put the .swf for download. Although the problem might be the enemies and all their memory variables (it's I think 500 variables per enemy for that&#8230; although that was cut down from originally 1000). So sometimes the levels will speed up once you've killed a few enemies.</p> <p>As for the feedback for the Special modes, that was generally what the screen overlays were for, e.g. if you press Rewind the screen should go partly blue. But ah well.</p> <p>As for the download, I'm gonne re-upload the actual .swf for now and upload the (larger) .exe once I'm back to broadband speed (tomorrow).</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084#post-73879</guid>
				<title>Low Battery: Re: Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery#post-73879</link>
				<description></description>
				<pubDate>Fri, 30 Nov 2007 02:52:59 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>One of the big problems I had in terms of game design was that I had no instant feedback whenever I tried one of the special modes. When rewind kicks in it would be nice to have &quot;REWIND!&quot; flashed when I hit the button. &#8212; hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084#post-73877</guid>
				<title>Low Battery: Re: Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery#post-73877</link>
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				<pubDate>Fri, 30 Nov 2007 02:51:34 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
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						 <p>I got it and it runs a bit strange on my computer. Some parts were pure genius, such as the tv screen overlay with the levels at the side. If the game play is better once i update my player (I'll do this later on tonight) it's a sure win. It was all running a bit sluggish when I tried it. &#8212; hartnell</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084#post-73590</guid>
				<title>Low Battery: Re: Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery#post-73590</link>
				<description></description>
				<pubDate>Thu, 29 Nov 2007 11:05:56 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Sorry, but the download may be down for a little while. I was trying to upload a .exe version but I'm on dial-up speed at the moment so it's gone demented and gotten stuck. As such, the download may be demented as well. Hopefully I can get it fixed tomorrow.</p> 
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				<guid>http://gamedesign.wikidot.com/forum/t-29084#post-73531</guid>
				<title>Low Battery: Low Battery</title>
				<link>http://gamedesign.wikidot.com/forum/t-29084/low-battery#post-73531</link>
				<description></description>
				<pubDate>Thu, 29 Nov 2007 08:17:47 +0000</pubDate>
				<wikidot:authorName>Linkage2</wikidot:authorName>				<wikidot:authorUserId>29081</wikidot:authorUserId>				<content:encoded>
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						 <p>Alright, I said it would be done a few days ago but putting in my friend's levels took longer than I thought. :P</p> <p>Ok, it's Low Battery. You play Tim the TV Tuner, who was out servicing a TV one day when he got sucked into it. :) As such, your aim is to get out of the TV. This is done by playing through the 3 zones of about 4 levels each, through differing enemies and Channel Boxes that get in your way and by using your Time Controls and, should you get them, the Videos that each give you a special ability.</p> <p>This was made for a competition over here in Australia, that's basically nation-wide. Normally, of course, I'd have made this in Basic4GL- but, the competition required I work in either Flash or Game Maker, so I chose Flash. I still like B4GL, but learning ActionScript has at least been interesting, and hopefully I can make use of it later on.</p> <p>As such, you need Flash Player on your computer to play it. It's a Flash Player 7 file.</p> <p>Instructions are in the game itself.</p> <p><a href="http://www.savefile.com/files/1229487">Download the .swf here.</a></p> <p>There would seem to be a slight bug in the game- on a very rare occasion, the level might not load properly and as a result it may be impossible to finish the first level. Normally, of course, I'd fix this- but out of the many tests I've done, it's only ever happened once, and that was only after I checked it after on of my friends had the problem. So you probably won't get it, but if you do, it should fix itself by closing the .swf file and running it again.</p> <p>And by the way, the enemies that don't move in the 2nd Zone aren't a bug- they're meant to be that way, they're fake.</p> <p>Anyway, I think that's all there is to say. :P Any problems, just ask me.</p> 
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