<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Per page discussions (new posts)</title>
		<link>http://gamedesign.wikidot.com/forum/c-5488/per-page-discussions</link>
		<description>Posts in the forum category &quot;Per page discussions&quot; - This category groups discussions related to particular pages within this site.</description>
				<copyright></copyright>
		<lastBuildDate>Fri, 17 Apr 2026 16:34:25 +0000</lastBuildDate>
		
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-12074789#post-4278650</guid>
				<title>Around the World: </title>
				<link>http://gamedesign.wikidot.com/forum/t-12074789/around-the-world#post-4278650</link>
				<description></description>
				<pubDate>Wed, 12 Jun 2019 14:43:31 +0000</pubDate>
				<wikidot:authorName>Bt_unique</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Free Fire sound</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-19311#post-2536444</guid>
				<title>Sprite Art 101 - Brick Wall I: </title>
				<link>http://gamedesign.wikidot.com/forum/t-19311/sprite-art-101-brick-wall-i#post-2536444</link>
				<description></description>
				<pubDate>Mon, 11 Jul 2016 23:01:30 +0000</pubDate>
				<wikidot:authorName>Brandon Contreras</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Hi, I was just wondering if there is any licensing on the above images. I'm an app designer and I'm currently working on an app I'm planning to ship<br /> within the next 5 weeks. May I use these sprites in my app? If you would like credit I can also add that to the game. Please get back to me when you can.<br /> Thanks again</p> <p>-Brandon Contreras</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-19311#post-2509846</guid>
				<title>Sprite Art 101 - Brick Wall I: </title>
				<link>http://gamedesign.wikidot.com/forum/t-19311/sprite-art-101-brick-wall-i#post-2509846</link>
				<description></description>
				<pubDate>Mon, 16 May 2016 14:05:29 +0000</pubDate>
				<wikidot:authorName>Ryan</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Is it possible to use the image in a game im making? I will make sure I credit this site. Thank you</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-704878#post-2125268</guid>
				<title>Game Design Novice: Creating a game</title>
				<link>http://gamedesign.wikidot.com/forum/t-704878/game-design-novice#post-2125268</link>
				<description></description>
				<pubDate>Sun, 05 Oct 2014 23:39:17 +0000</pubDate>
				<wikidot:authorName>coolcreator</wikidot:authorName>				<wikidot:authorUserId>1984335</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey who here know a good game maker?</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-19311#post-2015383</guid>
				<title>Sprite Art 101 - Brick Wall I: </title>
				<link>http://gamedesign.wikidot.com/forum/t-19311/sprite-art-101-brick-wall-i#post-2015383</link>
				<description></description>
				<pubDate>Sat, 19 Apr 2014 20:24:42 +0000</pubDate>
				<wikidot:authorName>Jonilo5</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Awesome</p> <p>Could I use the black and White brick wall as a sprite in my game?</p> <p>Please. :)</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6100#post-107981</guid>
				<title>Zelda Is NOT An RPG: Different games can have different game elements to it.</title>
				<link>http://gamedesign.wikidot.com/forum/t-6100/zelda-is-not-an-rpg#post-107981</link>
				<description></description>
				<pubDate>Fri, 15 Feb 2008 18:37:29 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>I do agree The Legend of Zelda series is not a TRUE HARDCORE RPG, that doesn't mean that it can't have RPG elements to it.<br /> All games consist of multiple categories such as Zelda being Adventure, Action, RPG, so on and so forth.<br /> If you have played the Metroid Prime games anyone can tell you that for the most part you are running around in First Person and shooting things but it is not labeled and a First Person Shooter.<br /> Also, with your definition of RPGs, must of the games that are labeled as such would not be. A good example of a recent game would be Mass Effect. Alot of the elements you described are not in this game but you do level, get stronger, learn new abilities, ect.<br /> In closing, I think we all need to except that gaming is changing with technology and since we are not limited to, &quot;My turn, I move up two squares and swing with my sword from half-way across the screen and hit you. Your turn, you move up two squares and shoot a fire ball and I move over two squares showing that you missed&quot; and that we can make games more realistic means that we are not going to stick to those elements.<br /> We all need to open are minds and stop be so narrow minded.<br /> Thank you.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6100#post-107959</guid>
				<title>Zelda Is NOT An RPG: Re: So....</title>
				<link>http://gamedesign.wikidot.com/forum/t-6100/zelda-is-not-an-rpg#post-107959</link>
				<description></description>
				<pubDate>Fri, 15 Feb 2008 18:02:33 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>You sir have won!<br /> Also, The Adventure of Link (Zelda 2) WAS a real RPG.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-15202#post-103647</guid>
				<title>Variables in FreeBASIC Tutorial II: </title>
				<link>http://gamedesign.wikidot.com/forum/t-15202/variables-in-freebasic-tutorial-ii#post-103647</link>
				<description></description>
				<pubDate>Thu, 07 Feb 2008 10:12:06 +0000</pubDate>
				<wikidot:authorName>FacesOfMu</wikidot:authorName>				<wikidot:authorUserId>73185</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I tried running the REDIM codes in FBIDE and it didn't work. There was a number of errors associated with this code. I'm a <span style="text-decoration: line-through;">noob</span> novice programmer, pls help with this!</p> <p>Cheers!</p> <p>FoM</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6108#post-103383</guid>
				<title>Selling Ideas To Video Game Companies: Re: This was very informative</title>
				<link>http://gamedesign.wikidot.com/forum/t-6108/selling-ideas-to-video-game-companies#post-103383</link>
				<description></description>
				<pubDate>Wed, 06 Feb 2008 21:13:17 +0000</pubDate>
				<wikidot:authorName>u9</wikidot:authorName>				<wikidot:authorUserId>12755</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Some say mastering c++ takes about 5 years. You might be better off hooking up with some programmers, artists, etc. and maybe also some courses or books on how to actually design a game. Just so you can formalize your idea.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-101461</guid>
				<title>Zelda is NOT An RPG III: Re: Still making friends I see</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-101461</link>
				<description></description>
				<pubDate>Sun, 03 Feb 2008 02:16:24 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>And why did you post here? Rather than in the forum where you could create a topic that was&#8230; on topic for this? You did realize this was a comments section for an article, right? &#8212;hartnell</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-101460</guid>
				<title>Zelda is NOT An RPG III: Re: Still making friends I see</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-101460</link>
				<description></description>
				<pubDate>Sun, 03 Feb 2008 02:14:03 +0000</pubDate>
				<wikidot:authorName>hartnell</wikidot:authorName>				<wikidot:authorUserId>10978</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>If I remember, you were originally banned for insulting another member &#8212; after I defended you. Hm. Were you just having a lousy day and had to back, thinking we'd care?</p> <p>&#8212; hartnell</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-99583</guid>
				<title>Zelda is NOT An RPG III: Still making friends I see</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-99583</link>
				<description></description>
				<pubDate>Wed, 30 Jan 2008 16:19:46 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>I don't know if I'm still banned or not (haven't wasted the time to try to login and find out). However, I still pop in every now and then to reminisce. Poor Hartnell, man you just don't get it do you&#8230;. you can't treat people like trash and expect them to want to stick around! Whatever though, I don't expect anything to change&#8230;</p> <p>I'm sure that when and if I check back on this post there will be some kind of immature response, or editing the post to degrade or insult me somehow&#8230; Do what you want, but don't expect to keep doing the same things and expecting different results&#8230;</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6108#post-98707</guid>
				<title>Selling Ideas To Video Game Companies: Re: This was very informative</title>
				<link>http://gamedesign.wikidot.com/forum/t-6108/selling-ideas-to-video-game-companies#post-98707</link>
				<description></description>
				<pubDate>Tue, 29 Jan 2008 03:14:22 +0000</pubDate>
				<wikidot:authorName>Zafira21</wikidot:authorName>				<wikidot:authorUserId>73958</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Go to gaming school, you can find some two year online degrees, or go to college for gaming and programming and take classes on C++, and also here's a very good book to check out: Ultimate Game Design by Tom Meigs. It list tons of websites to buy gaming software, game engines, programming software, etc. everything you need to get started.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6100#post-98111</guid>
				<title>Zelda Is NOT An RPG: Re: DEFINE:RPG</title>
				<link>http://gamedesign.wikidot.com/forum/t-6100/zelda-is-not-an-rpg#post-98111</link>
				<description></description>
				<pubDate>Mon, 28 Jan 2008 03:09:17 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>By that definition, basically every game in existence is an RPG.</p> <p>Retard&#8230;</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6108#post-97619</guid>
				<title>Selling Ideas To Video Game Companies: Re: WEll I have more than an Idea....</title>
				<link>http://gamedesign.wikidot.com/forum/t-6108/selling-ideas-to-video-game-companies#post-97619</link>
				<description></description>
				<pubDate>Sat, 26 Jan 2008 18:29:36 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>I don't know if you are still intressted in game ideas i have one that might be pretty good i have had the idea for 5 years now and think that some game companies are close to it just not there yet it will blow a very well known game out of the water i just don't know how to go about getting it to development like so many other people and now i drive a truck across the country and have little time to persue it but would still like to talk with someone about it if they have the means to try and develop it the concept goes well with the nintendo theme for kids to be active and it will be a very big hit with adults my email is <span class="wiki-email">moc.oohay|02cnsms#moc.oohay|02cnsms</span> i dont check it alot but hope to hear from you</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-97012</guid>
				<title>Zelda is NOT An RPG III: Re: hartnell, you are an idiot.</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-97012</link>
				<description></description>
				<pubDate>Fri, 25 Jan 2008 06:12:11 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>&quot;Traditional board game RPGs like D&amp;D relied strictly on the &quot;leveling&quot; up system because there was no real &quot;combat&quot;. It was all about who had the best stats. On the other hand, video game RPGs, while still (typically) rely on leveling up, also have the element of simulated combat. Your timing and decisions, even in turn-based games like Final Fantasy can effect the outcome of the battle. Any real RPG fan will play games like Final Fantasy with real-time turned on, as opposed to the other option where the computer will wait until the end of time for you to play your &quot;turn&quot;.&quot;</p> <p>Wow. You have never played D&amp;D. As it is far more open-ended than any computer ever will, everything you do can be weighed and considered and used strategically <em>without good stats</em>. Hmm. I'm a wizard with a low int, str, dex, con&#8230; I know. I'll instead turn part of that stalactite into mud and impale what I am fighting. Wow. My stats meant a lot. Oh. And pen-and-paper game is not a board game. Know what you are talking about.</p> <p>&quot;Anyway, games like Elder Scrolls most definitely fit your description of an RPG, with elments like interactive dialogue, options on how to open doors/chests/etc. (like picking versus using a key), and leveling up, BUT it also has elements more akin to Zelda games like real-time combat where you press buttons to fight and have a wide assortment of weapons, magic, etc. So, is Elder Scrolls an RPG or not?&quot;</p> <p>Elder Scrolls falls squarely into the blurred genre of Action RPG. Zelda has been contested since its conception on the genre.</p> <p>&quot;The problem is you're trying to apply a &quot;traditional&quot; definition of an RPG, as opposed to the more mainstream definition. In today's society, an RPG is pretty much defined as any game where you play the ROLE of ONE central character throughout the game. You have to complete an epic quest, which involves more than just one thing like shooting (like in Halo). &quot;</p> <p>No. Just. No. If an RPG is playing the role of one character throughout the game completing an epic quest, Halo qualifies. You play as Master Chief John (Can't remember his last name). You undergo an epic quest to stop the destruction of everything from the Flood. You end up completely obliterating structures which were created to destroy the Flood's food source. Single guy saving the world. That's an epic quest. Halo is still an FPS.</p> <p>&quot;You actually have to explore, solve puzzles, and defeat monsters to unlock the next chapter in the game. Also, the most standard definition is a game that takes a long time to beat. Games like Zelda can take 20, 40, even 60 hours to beat where as FPS and platformers can be beat in less than 5.&quot;</p> <p>Maybe if you suck. I can drop a Halo game in about 5-6 hours. Also, you don't have to do most of that to complete the game. In the first Zelda game, you can get all the way to Ganon without grabbing the sword at the beginning. You just can't beat him. I'll be bringing this up in a minute as well.</p> <p>&quot;Zelda games may not have a &quot;points&quot; based leveling system, but do you really think that Link from the beginning of OoT could defeat Ganondorf at the end of the game? No. You &quot;level&quot; up by learning new skills, abilities, and obtaining newer and more powerful weapons. Zelda games may not fit your &quot;traditional&quot; view of what an RPG is, but that doesn't mean it isn't one. It's just different.&quot;</p> <p>Okay, now is where I almost agree with you. Generally, something different means it falls under a different genre, and here it does. Zelda has elements of puzzle games, action, adventure, and, yes, RPGs. The puzzle, action, and adventure are obvious. What is being contested is the RPG aspect.</p> <p>The general definition I can find is basically a game which places a strong emphasis on storyline-driven arcs and character development, with the payoff almost always based on storytelling instead of experiencing a more dynamic world via nonlinear gameplay. Just because it fits, even though it is not always the case, I will add in a game mechanics system as well.</p> <p>Now, the problem here is does the Zelda series fall into that description?</p> <p>Yes and no.</p> <p>Okay, we'll start at the beginning. Zelda most definately has a strong emphasis on a storyline-driven arc - but then most games do. As much character development as there is, most of it is not with Link, but with the NPCs. This is odd in an RPG, but not unheard of. I presonally play the Zelda games for the storyline more than anything, so I would say that the biggets reward I gain is that. And they are most definately nonlinear (as already pointed out about the sword in the first Zelda). Other points of this are shown in every Zelda game, in which you can go through different dungeons at different times and get things in a different order - all leading to one final point, to be sure. Also to note, I will pull out <em>The Legend of Zelda: The Ocarina of Time</em>. In this game, you can wield the Megaton hammer through the game once you get it, and only rarely need to use your sword. You can do the same with Biggoron's Sword, as opposed to the Master Sword.</p> <p>Game mechanics. This seems to be the big issue. You are correct in that Zelda does not have traditional game mechanics. What it does have is an increase of items, including upgrading your equipment to be more powerful. You also have different equipment for different situations (Such as resisting heat using the Goron Tunic in Ocarina). It requires ingenuity and sets you up for a moderately nonlinear game. However, I am avoiding statistics.</p> <p>You begin with three hearts, and no magic. As time progresses, you are rewarded for doing heroic deeds or for sheer ingenuity by gaining more hearts (hit points, perhaps?) and magic (akin to mana or MP in most other CRPGs). By the end of the game, you are doing more damage, fighting stronger enemies, have more health (Which drops must faster), and a magic pool to speak of.</p> <p>This is why I would classify Zelda as an Action/Adventure RPG.</p> <p>On a side note, I am an avid player of multiple PnP games, such as D&amp;D, WoD, BESM, GURPS, etc. And, I am all of 21 years old.</p> <p>Also, to the other anon: Playing games that came out in 1987 means nothing when compared to a game that has been around since the mid 70's. Get another decade and then say something.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-95188</guid>
				<title>Zelda is NOT An RPG III: Re: hartnell, you are an idiot.</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-95188</link>
				<description></description>
				<pubDate>Tue, 22 Jan 2008 07:05:11 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>Or else the hexagonal maps / world maps that are used by <em>some</em> players may have confused you. To say that DnD, now under the d20 system, is a board game shows you don't know what you're talking about.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-95187</guid>
				<title>Zelda is NOT An RPG III: Re: hartnell, you are an idiot.</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-95187</link>
				<description></description>
				<pubDate>Tue, 22 Jan 2008 07:02:25 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <blockquote> <p>Traditional board game RPGs like D&amp;D</p> </blockquote> <p>D&amp;D is not a board game. Sorry. Try again. You may be thinking about Hero Quest.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-6108#post-94609</guid>
				<title>Selling Ideas To Video Game Companies: This was very informative</title>
				<link>http://gamedesign.wikidot.com/forum/t-6108/selling-ideas-to-video-game-companies#post-94609</link>
				<description></description>
				<pubDate>Mon, 21 Jan 2008 02:42:16 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>I had been having an argument over whether or not it was possible to sell a video game idea to a company, and it would appear from your experience that she was right. It's kind of like trying to get Elton John to write a song based on your idea. Ain't gonna happen.</p> <p>How, then, should someone proceed if they want to create a video game but don't have the programming acumen to make it happen?</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gamedesign.wikidot.com/forum/t-7237#post-91005</guid>
				<title>Zelda is NOT An RPG III: Edit to last post.</title>
				<link>http://gamedesign.wikidot.com/forum/t-7237/zelda-is-not-an-rpg-iii#post-91005</link>
				<description></description>
				<pubDate>Mon, 14 Jan 2008 09:20:16 +0000</pubDate>
				<wikidot:authorName>Anonymous</wikidot:authorName>								<content:encoded>
					<![CDATA[
						 <p>I forgot to add that I played and still own both Zelda and Zelda II (gold cartridges). I even have an original copy of Final Fantasy for NES. I've been playing RPGs for a LONG time so I don't fit into your &quot;too young to remember&quot; category.</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>