Literals
Programming is all about manipulating data. The data you will be dealing with in game programming will be things like the player's score or a character's name. In any program, almost all data begins as a literal.
There are two general types of literals. Numeric literals (for scores) and string literals (for character names).
*English*
The number 42.
*Code*
42
*English*
UnderSea Level 1-2
*Code*
"UnderSea Level 1-1"
You will notice here that the string literal is wrapped in quotes. This helps the computer understand that it is a string literal rather than a numeric literal. String literals can contain numbers as well as letters and special symbols like punctuation.
page revision: 1, last edited: 12 May 2007 16:28