Text (Basic4GL)
Basic4GL's text functions are useful for making text games.
- Draw Text
- Draw Text at a Location
- Clear the Screen
- Change the Text Size
- Change the Text Color
- Change the Font
- Calculate the Text Character Size
- Get Text Input from the Player
- Text FAQ
Basic4GL Text Functions
- CharAt$()
- ClearLine() - clear a single line
- ClearRegion() - clear a square region of the screen
- Cls - clear the screen of text.
- Color() - change the text color.
- DrawText() - draw text in TEXT_BUFFERED mode.
- Inkey$ - get the next key from the keyboard buffer
- Input - get a line of input from the player
- Locate - change the cursor position.
- Print - display text on the screen.
- Printr - display text on the screen.
- ResizeText() - change the text size.
- TextCols() - see how wide, in characters, the screen is
- TextMode() - change how text is displayed.
- TextRows() - see how tall, in characters, the screen is
- TextScroll() - check if text scrolling is enabled.
- SetTextScroll() - set text scrolling
String Handling Functions
page revision: 24, last edited: 20 Aug 2012 11:17