Get the Mouse Cursor Position in Basic4GL
How to Get the Mouse Cursor Position in Basic4GL
The Concept
The mouse cursor position is reported by Mouse_X() and Mouse_Y(). However, these functions return the mouse position as a number between 0 and 1, so to get the real mouse cursor location, you must multiply the number by the size of the game screen — which is always 640x480.
Mouse_X() * 640
Mouse_Y() * 480
Complete Source Code
TextMode(TEXT_BUFFERED)
Do
Cls
Printr "Mouse X : " ; Mouse_X() * 640
Printr "Mouse Y : " ; Mouse_Y() * 480
DrawText()
Loop
Saving Your Fingers
Rather than do this every time you need to get the mouse position, you can calculate it once at the beginning of your game loop and afterwards use the calculations. This will save a bit of typing and make your code a bit more understandable.
MouseX = Mouse_X() * 640
MouseY = Mouse_Y() * 480
Complete Source Code
TextMode(TEXT_BUFFERED)
Dim MouseX
Dim MouseY
Do
MouseX = Mouse_X() * 640
MouseY = Mouse_Y() * 480
Cls
Printr "Mouse X : " ; MouseX
Printr "Mouse Y : " ; MouseY
DrawText()
Loop
page revision: 8, last edited: 20 Apr 2014 00:25